From: Antia Puentes Date: Sat, 28 Apr 2018 12:09:20 +0000 (+0200) Subject: intel: emit is_indexed_draw in the same VE than gl_DrawID X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0cbf29fa5592b7feba6a307d597915cc07be828c;p=mesa.git intel: emit is_indexed_draw in the same VE than gl_DrawID The Vertex Elements are now: * VE 1: * VE 2: VE1 is it kept as it was before, VE2 additionally contains the new system value. Reviewed-by: Jason Ekstrand --- diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index 9698a0111ef..22beb0e00d1 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -116,6 +116,7 @@ emit_system_values_block(nir_block *block, fs_visitor *v) case nir_intrinsic_load_vertex_id_zero_base: case nir_intrinsic_load_base_vertex: + case nir_intrinsic_load_is_indexed_draw: case nir_intrinsic_load_first_vertex: case nir_intrinsic_load_instance_id: case nir_intrinsic_load_base_instance: @@ -2460,6 +2461,7 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld, } case nir_intrinsic_load_first_vertex: + case nir_intrinsic_load_is_indexed_draw: unreachable("lowered by brw_nir_lower_vs_inputs"); default: diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index 16b0d86814f..a624deb6d2a 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -266,6 +266,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir, case nir_intrinsic_load_base_instance: case nir_intrinsic_load_vertex_id_zero_base: case nir_intrinsic_load_instance_id: + case nir_intrinsic_load_is_indexed_draw: case nir_intrinsic_load_draw_id: { b.cursor = nir_after_instr(&intrin->instr); @@ -293,11 +294,15 @@ brw_nir_lower_vs_inputs(nir_shader *nir, nir_intrinsic_set_component(load, 3); break; case nir_intrinsic_load_draw_id: - /* gl_DrawID is stored right after gl_VertexID and friends - * if any of them exist. + case nir_intrinsic_load_is_indexed_draw: + /* gl_DrawID and IsIndexedDraw are stored right after + * gl_VertexID and friends if any of them exist. */ nir_intrinsic_set_base(load, num_inputs + has_sgvs); - nir_intrinsic_set_component(load, 0); + if (intrin->intrinsic == nir_intrinsic_load_draw_id) + nir_intrinsic_set_component(load, 0); + else + nir_intrinsic_set_component(load, 1); break; default: unreachable("Invalid system value intrinsic"); diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp index e583c549204..898df90225f 100644 --- a/src/intel/compiler/brw_vec4.cpp +++ b/src/intel/compiler/brw_vec4.cpp @@ -2833,6 +2833,13 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, nr_attribute_slots++; } + /* gl_DrawID and IsIndexedDraw share its very own vec4 */ + if (shader->info.system_values_read & + (BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID) | + BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))) { + nr_attribute_slots++; + } + if (shader->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX)) prog_data->uses_basevertex = true; @@ -2857,12 +2864,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID)) prog_data->uses_instanceid = true; - /* gl_DrawID has its very own vec4 */ if (shader->info.system_values_read & - BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) { - prog_data->uses_drawid = true; - nr_attribute_slots++; - } + BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) + prog_data->uses_drawid = true; /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 1e6a45eee1f..be43eab43cc 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -900,20 +900,35 @@ struct brw_context } params; /** - * Buffer and offset used for GL_ARB_shader_draw_parameters - * (for now, only gl_BaseVertex). + * Buffer and offset used for GL_ARB_shader_draw_parameters which will + * point to the indirect buffer for indirect draw calls. */ struct brw_bo *draw_params_bo; uint32_t draw_params_offset; + struct { + /** + * The value of gl_DrawID for the current _mesa_prim. This always comes + * in from it's own vertex buffer since it's not part of the indirect + * draw parameters. + */ + int gl_drawid; + + /** + * Stores if the current _mesa_prim is an indexed or non-indexed draw + * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex + * and is_indexed_draw. + */ + int is_indexed_draw; + } derived_params; + /** - * The value of gl_DrawID for the current _mesa_prim. This always comes - * in from it's own vertex buffer since it's not part of the indirect - * draw parameters. + * Buffer and offset used for GL_ARB_shader_draw_parameters which contains + * parameters that are not present in the indirect buffer. They will go in + * their own vertex element. */ - int gl_drawid; - struct brw_bo *draw_id_bo; - uint32_t draw_id_offset; + struct brw_bo *derived_draw_params_bo; + uint32_t derived_draw_params_offset; /** * Pointer to the the buffer storing the indirect draw parameters. It diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index f51f083178e..05ad32e2edd 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -861,17 +861,21 @@ brw_draw_single_prim(struct gl_context *ctx, } /* gl_DrawID always needs its own vertex buffer since it's not part of - * the indirect parameter buffer. If the program uses gl_DrawID we need - * to flag BRW_NEW_VERTICES. For the first iteration, we don't have - * valid vs_prog_data, but we always flag BRW_NEW_VERTICES before - * the loop. + * the indirect parameter buffer. Same for is_indexed_draw, which shares + * the buffer with gl_DrawID. If the program uses gl_DrawID, we need to + * flag BRW_NEW_VERTICES. For the first iteration, we don't have valid + * vs_prog_data, but we always flag BRW_NEW_VERTICES before the loop. */ - brw->draw.gl_drawid = prim->draw_id; - brw_bo_unreference(brw->draw.draw_id_bo); - brw->draw.draw_id_bo = NULL; if (prim_id > 0 && vs_prog_data->uses_drawid) brw->ctx.NewDriverState |= BRW_NEW_VERTICES; + brw->draw.derived_params.gl_drawid = prim->draw_id; + brw->draw.derived_params.is_indexed_draw = prim->indexed ? ~0 : 0; + + brw_bo_unreference(brw->draw.derived_draw_params_bo); + brw->draw.derived_draw_params_bo = NULL; + brw->draw.derived_draw_params_offset = 0; + if (devinfo->gen < 6) brw_set_prim(brw, prim); else diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 7573f780f23..55566a7de44 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -716,11 +716,11 @@ brw_prepare_shader_draw_parameters(struct brw_context *brw) &brw->draw.draw_params_offset); } - if (vs_prog_data->uses_drawid) { + if (vs_prog_data->uses_drawid || vs_prog_data->uses_is_indexed_draw) { brw_upload_data(&brw->upload, - &brw->draw.gl_drawid, sizeof(brw->draw.gl_drawid), 4, - &brw->draw.draw_id_bo, - &brw->draw.draw_id_offset); + &brw->draw.derived_params, sizeof(brw->draw.derived_params), 4, + &brw->draw.derived_draw_params_bo, + &brw->draw.derived_draw_params_offset); } } diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c index 1a32c60ae34..093954054fc 100644 --- a/src/mesa/drivers/dri/i965/genX_state_upload.c +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c @@ -539,16 +539,21 @@ genX(emit_vertices)(struct brw_context *brw) } #endif - const bool uses_firstvertex = - vs_prog_data->uses_basevertex || vs_prog_data->uses_firstvertex; + const bool uses_draw_params = + vs_prog_data->uses_firstvertex || + vs_prog_data->uses_basevertex || + vs_prog_data->uses_baseinstance; + + const bool uses_derived_draw_params = + vs_prog_data->uses_drawid || + vs_prog_data->uses_is_indexed_draw; - const bool needs_sgvs_element = (uses_firstvertex || - vs_prog_data->uses_baseinstance || + const bool needs_sgvs_element = (uses_draw_params || vs_prog_data->uses_instanceid || vs_prog_data->uses_vertexid); unsigned nr_elements = - brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid; + brw->vb.nr_enabled + needs_sgvs_element + uses_derived_draw_params; #if GEN_GEN < 8 /* If any of the formats of vb.enabled needs more that one upload, we need @@ -588,11 +593,8 @@ genX(emit_vertices)(struct brw_context *brw) } /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */ - const bool uses_draw_params = - uses_firstvertex || - vs_prog_data->uses_baseinstance; const unsigned nr_buffers = brw->vb.nr_buffers + - uses_draw_params + vs_prog_data->uses_drawid; + uses_draw_params + uses_derived_draw_params; if (nr_buffers) { assert(nr_buffers <= (GEN_GEN >= 6 ? 33 : 17)); @@ -626,11 +628,11 @@ genX(emit_vertices)(struct brw_context *brw) 0 /* step rate */); } - if (vs_prog_data->uses_drawid) { + if (uses_derived_draw_params) { dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers + 1, - brw->draw.draw_id_bo, - brw->draw.draw_id_offset, - brw->draw.draw_id_bo->size, + brw->draw.derived_draw_params_bo, + brw->draw.derived_draw_params_offset, + brw->draw.derived_draw_params_bo->size, 0 /* stride */, 0 /* step rate */); } @@ -772,8 +774,7 @@ genX(emit_vertices)(struct brw_context *brw) }; #if GEN_GEN >= 8 - if (uses_firstvertex || - vs_prog_data->uses_baseinstance) { + if (uses_draw_params) { elem_state.VertexBufferIndex = brw->vb.nr_buffers; elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT; elem_state.Component0Control = VFCOMP_STORE_SRC; @@ -782,11 +783,10 @@ genX(emit_vertices)(struct brw_context *brw) #else elem_state.VertexBufferIndex = brw->vb.nr_buffers; elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT; - if (uses_firstvertex) + if (uses_draw_params) { elem_state.Component0Control = VFCOMP_STORE_SRC; - - if (vs_prog_data->uses_baseinstance) elem_state.Component1Control = VFCOMP_STORE_SRC; + } if (vs_prog_data->uses_vertexid) elem_state.Component2Control = VFCOMP_STORE_VID; @@ -799,13 +799,13 @@ genX(emit_vertices)(struct brw_context *brw) dw += GENX(VERTEX_ELEMENT_STATE_length); } - if (vs_prog_data->uses_drawid) { + if (uses_derived_draw_params) { struct GENX(VERTEX_ELEMENT_STATE) elem_state = { .Valid = true, .VertexBufferIndex = brw->vb.nr_buffers + 1, - .SourceElementFormat = ISL_FORMAT_R32_UINT, + .SourceElementFormat = ISL_FORMAT_R32G32_UINT, .Component0Control = VFCOMP_STORE_SRC, - .Component1Control = VFCOMP_STORE_0, + .Component1Control = VFCOMP_STORE_SRC, .Component2Control = VFCOMP_STORE_0, .Component3Control = VFCOMP_STORE_0, #if GEN_GEN < 5