From: Vinson Lee Date: Wed, 18 Nov 2009 21:50:49 +0000 (-0800) Subject: progs/glsl: Fix noise GLSL compilation error on Mac OS. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0d31990b4742eccdf6ae6a3b3e16c81cc863085d;p=mesa.git progs/glsl: Fix noise GLSL compilation error on Mac OS. --- diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c index bb024b50121..1148580ff4d 100644 --- a/progs/glsl/noise.c +++ b/progs/glsl/noise.c @@ -28,7 +28,7 @@ static const char *FragShaderText = " vec4 p;\n" " p.xy = gl_TexCoord[0].xy;\n" " p.z = Slice;\n" - " p.w = 0;\n" + " p.w = 0.0;\n" " vec4 n = noise4(p * scale);\n" " gl_FragColor = n * Scale + Bias;\n" "}\n";