From: Nicolai Hähnle Date: Thu, 17 Nov 2016 20:55:38 +0000 (+0100) Subject: glsl/lower_output_reads: fix geometry shader output handling with conditional emit X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0d383a79a8f13bb00ed5e5d84f41071b43c7e92d;p=mesa.git glsl/lower_output_reads: fix geometry shader output handling with conditional emit Consider a geometry shader that contains code like this: some_out = expr; if (cond) { ... EmitVertex(); } else { ... EmitVertex(); } Both branches should see the correct value of some_out. Since this is a rather subtle and rare case, I'm submitting a piglit test for this as well. GLSL says that the values of output variables are undefined after EmitVertex(). With this change, the values will now be defined and unmodified. This may reduce optimization opportunities in the probably quite rare case where subsequent compiler passes cannot prove that the value of the output variable is overwritten. Cc: 13.0 Reviewed-by: Edward O'Callaghan Reviewed-by: Marek Olšák --- diff --git a/src/compiler/glsl/lower_output_reads.cpp b/src/compiler/glsl/lower_output_reads.cpp index 732f4d3d849..8a375ac0ad5 100644 --- a/src/compiler/glsl/lower_output_reads.cpp +++ b/src/compiler/glsl/lower_output_reads.cpp @@ -157,7 +157,6 @@ ir_visitor_status output_read_remover::visit_leave(ir_emit_vertex *ir) { hash_table_call_foreach(replacements, emit_return_copy, ir); - _mesa_hash_table_clear(replacements, NULL); return visit_continue; }