+The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
+do runtime code generation.
+Shaders, point/line/triangle rasterization and vertex processing are
+implemented with LLVM IR which is translated to x86 or x86-64 machine
+code.
+Also, the driver is multithreaded to take advantage of multiple CPU cores
+(up to 8 at this time).
+It's the fastest software rasterizer for Mesa.
+
+
+
+
Requirements
+
+
+
An x86 or amd64 processor. 64-bit mode is preferred.
+
+
+ Support for sse2 is strongly encouraged. Support for ssse3, and sse4.1 will
+ yield the most efficient code. The less features the CPU has the more
+ likely is that you ran into underperforming, buggy, or incomplete code.
+
+
+ See /proc/cpuinfo to know what your CPU supports.
+
+
+
LLVM. Version 2.8 recommended. 2.6 or later required.
+
+
+ NOTE: LLVM 2.8 and earlier will not work on systems that support the
+ Intel AVX extensions (e.g. Sandybridge). LLVM's code generator will
+ fail when trying to emit AVX instructions. This was fixed in LLVM 2.9.
+
+
+ For Linux, on a recent Debian based distribution do:
+
+
+ aptitude install llvm-dev
+
+ For a RPM-based distribution do:
+
+
+ yum install llvm-devel
+
+
+
+ For Windows download pre-built MSVC 9.0 or MinGW binaries from
+ http://people.freedesktop.org/~jrfonseca/llvm/ and set the LLVM environment
+ variable to the extracted path.
+
+
+
+ For MSVC there are two set of binaries: llvm-x.x-msvc32mt.7z and
+ llvm-x.x-msvc32mtd.7z .
+
+
+
+ You have to set the LLVM=/path/to/llvm-x.x-msvc32mtd env var when passing
+ debug=yes to scons, and LLVM=/path/to/llvm-x.x-msvc32mt when building with
+ debug=no. This is necessary as LLVM builds as static library so the chosen
+ MS CRT must match.
+
+
+
+
scons (optional)
+
+
+
+
+
Building
+
+To build everything on Linux invoke scons as:
+
+
+ scons build=debug libgl-xlib
+
+
+Alternatively, you can build it with GNU make, if you prefer, by invoking it as
+
+
+ make linux-llvm
+
+
+but the rest of these instructions assume that scons is used.
+
+For windows is everything the except except the winsys:
+
+
+ scons build=debug libgl-gdi
+
+
+
+
Using
+
+On Linux, building will create a drop-in alternative for libGL.so into
+
+
+ build/foo/gallium/targets/libgl-xlib/libGL.so
+
+or
+
+ lib/gallium/libGL.so
+
+
+To use it set the LD_LIBRARY_PATH environment variable accordingly.
+
+For performance evaluation pass debug=no to scons, and use the corresponding
+lib directory without the "-debug" suffix.
+
+On Windows, building will create a drop-in alternative for opengl32.dll. To use
+it put it in the same directory as the application. It can also be used by
+replacing the native ICD driver, but it's quite an advanced usage, so if you
+need to ask, don't even try it.
+
+
+
Profiling
+
+To profile llvmpipe you should pass the options
+
+
+ scons build=profile
+
+
+This will ensure that frame pointers are used both in C and JIT functions, and
+that no tail call optimizations are done by gcc.
+
+To better profile JIT code you'll need to build LLVM with oprofile integration.
+
+
+ When looking to this code by the first time start in lp_state_fs.c, and
+ then skim through the lp_bld_* functions called in there, and the comments
+ at the top of the lp_bld_*.c functions.
+
+
+ The driver-independent parts of the LLVM / Gallium code are found in
+ src/gallium/auxiliary/gallivm/. The filenames and function prefixes
+ need to be renamed from "lp_bld_" to something else though.
+
+
+ We use LLVM-C bindings for now. They are not documented, but follow the C++
+ interfaces very closely, and appear to be complete enough for code
+ generation. See
+ http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
+ for a stand-alone example. See the llvm-c/Core.h file for reference.
+
+
diff --git a/src/gallium/drivers/llvmpipe/README b/src/gallium/drivers/llvmpipe/README
deleted file mode 100644
index cd0e476e73b..00000000000
--- a/src/gallium/drivers/llvmpipe/README
+++ /dev/null
@@ -1,138 +0,0 @@
-LLVMPIPE -- a fork of softpipe that employs LLVM for code generation.
-
-
-Requirements
-============
-
- - A x86 or amd64 processor. 64bit mode is preferred.
-
- Support for sse2 is strongly encouraged. Support for ssse3, and sse4.1 will
- yield the most efficient code. The less features the CPU has the more
- likely is that you ran into underperforming, buggy, or incomplete code.
-
- See /proc/cpuinfo to know what your CPU supports.
-
- - LLVM. Version 2.8 recommended. 2.6 or later required.
-
- NOTE: LLVM 2.8 and earlier will not work on systems that support the
- Intel AVX extensions (e.g. Sandybridge). LLVM's code generator will
- fail when trying to emit AVX instructions. This was fixed in LLVM 2.9.
-
- For Linux, on a recent Debian based distribution do:
-
- aptitude install llvm-dev
-
- For Windows download pre-built MSVC 9.0 or MinGW binaries from
- http://people.freedesktop.org/~jrfonseca/llvm/ and set the LLVM environment
- variable to the extracted path.
-
- For MSVC there are two set of binaries: llvm-x.x-msvc32mt.7z and
- llvm-x.x-msvc32mtd.7z .
-
- You have to set the LLVM=/path/to/llvm-x.x-msvc32mtd env var when passing
- debug=yes to scons, and LLVM=/path/to/llvm-x.x-msvc32mt when building with
- debug=no. This is necessary as LLVM builds as static library so the chosen
- MS CRT must match.
-
- - scons (optional)
-
-
-Building
-========
-
-To build everything on Linux invoke scons as:
-
- scons build=debug libgl-xlib
-
-Alternatively, you can build it with GNU make, if you prefer, by invoking it as
-
- make linux-llvm
-
-but the rest of these instructions assume that scons is used.
-
-For windows is everything the except except the winsys:
-
- scons build=debug libgl-gdi
-
-Using
-=====
-
-On Linux, building will create a drop-in alternative for libGL.so into
-
- build/foo/gallium/targets/libgl-xlib/libGL.so
-
-To use it set the LD_LIBRARY_PATH environment variable accordingly.
-
-For performance evaluation pass debug=no to scons, and use the corresponding
-lib directory without the "-debug" suffix.
-
-On Windows, building will create a drop-in alternative for opengl32.dll. To use
-it put it in the same directory as the application. It can also be used by
-replacing the native ICD driver, but it's quite an advanced usage, so if you
-need to ask, don't even try it.
-
-
-Profiling
-=========
-
-To profile llvmpipe you should pass the options
-
- scons build=profile
-
-This will ensure that frame pointers are used both in C and JIT functions, and
-that no tail call optimizations are done by gcc.
-
-
-To better profile JIT code you'll need to build LLVM with oprofile integration.
-
- ./configure \
- --prefix=$install_dir \
- --enable-optimized \
- --disable-profiling \
- --enable-targets=host-only \
- --with-oprofile
-
- make -C "$build_dir"
- make -C "$build_dir" install
-
- find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debug
-
-The you should define
-
- export LLVM=/path/to/llvm-2.6-profile
-
-and rebuild.
-
-
-Unit testing
-============
-
-Building will also create several unit tests in
-build/linux-???-debug/gallium/drivers/llvmpipe:
-
- - lp_test_blend: blending
- - lp_test_conv: SIMD vector conversion
- - lp_test_format: pixel unpacking/packing
-
-Some of this tests can output results and benchmarks to a tab-separated-file
-for posterior analysis, e.g.:
-
- build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
-
-
-Development Notes
-=================
-
-- When looking to this code by the first time start in lp_state_fs.c, and
- then skim through the lp_bld_* functions called in there, and the comments
- at the top of the lp_bld_*.c functions.
-
-- The driver-independent parts of the LLVM / Gallium code are found in
- src/gallium/auxiliary/gallivm/. The filenames and function prefixes
- need to be renamed from "lp_bld_" to something else though.
-
-- We use LLVM-C bindings for now. They are not documented, but follow the C++
- interfaces very closely, and appear to be complete enough for code
- generation. See
- http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
- for a stand-alone example. See the llvm-c/Core.h file for reference.