From: Timothy Arceri Date: Fri, 20 Sep 2019 06:54:31 +0000 (+1000) Subject: radeonsi/nir: lower load constants to scalar X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0e1310e59fa2c41efcc173f8a68523dc45432ab9;p=mesa.git radeonsi/nir: lower load constants to scalar We call nir_lower_load_const_to_scalar in the state trackers linker however some later passes can reintroduce constant vectors. Here we lower these to scalar and perform optimisations. The Intel drivers do a similar call in their backend.. shader-db results VEGA 64: Totals from affected shaders: SGPRS: 152168 -> 151976 (-0.13 %) VGPRS: 135224 -> 135112 (-0.08 %) Spilled SGPRs: 4027 -> 4163 (3.38 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 10670028 -> 10654776 (-0.14 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 13122 -> 13135 (0.10 %) Wait states: 0 -> 0 (0.00 %) Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index 85cf53848e6..3bf30c72436 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -986,6 +986,11 @@ void si_lower_nir(struct si_shader_selector *sel) }; NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options); + /* Lower load constants to scalar and then clean up the mess */ + NIR_PASS_V(sel->nir, nir_lower_load_const_to_scalar); + NIR_PASS_V(sel->nir, nir_lower_var_copies); + si_nir_opts(sel->nir); + /* Lower large variables that are always constant with load_constant * intrinsics, which get turned into PC-relative loads from a data * section next to the shader.