From: Keith Whitwell Date: Tue, 22 Sep 2009 16:59:24 +0000 (+0100) Subject: teximage: add more tests, image formats X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0ec26cce366f935c093fbf2819ee7fac2af48111;p=mesa.git teximage: add more tests, image formats Add a test which creates a new texture from scratch before uploading. Add more image formats. Don't run all tests on all image formats. --- diff --git a/progs/perf/teximage.c b/progs/perf/teximage.c index 462117615a8..2ff2db1bd93 100644 --- a/progs/perf/teximage.c +++ b/progs/perf/teximage.c @@ -36,11 +36,26 @@ static GLuint VBO; static GLuint TexObj = 0; static GLubyte *TexImage = NULL; static GLsizei TexSize; -static GLenum TexSrcFormat, TexSrcType; +static GLenum TexIntFormat, TexSrcFormat, TexSrcType; static const GLboolean DrawPoint = GL_TRUE; static const GLboolean TexSubImage4 = GL_TRUE; +enum { + MODE_CREATE_TEXIMAGE, + MODE_TEXIMAGE, + MODE_TEXSUBIMAGE +}; + +static const char *mode_name[] = +{ + "Create_TexImage", + "TexImage", + "TexSubImage" +}; + + + struct vertex { GLfloat x, y, s, t; @@ -76,6 +91,32 @@ PerfInit(void) } + + +static void +CreateUploadTexImage2D(unsigned count) +{ + unsigned i; + for (i = 0; i < count; i++) { + if (TexObj) + glDeleteTextures(1, &TexObj); + + glGenTextures(1, &TexObj); + glBindTexture(GL_TEXTURE_2D, TexObj); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glTexImage2D(GL_TEXTURE_2D, 0, TexIntFormat, + TexSize, TexSize, 0, + TexSrcFormat, TexSrcType, TexImage); + + if (DrawPoint) + glDrawArrays(GL_POINTS, 0, 1); + } + glFinish(); +} + + static void UploadTexImage2D(unsigned count) { @@ -86,7 +127,7 @@ UploadTexImage2D(unsigned count) * in Mesa but may be optimized in other drivers. Note sure how * much difference that might make. */ - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, + glTexImage2D(GL_TEXTURE_2D, 0, TexIntFormat, TexSize, TexSize, 0, TexSrcFormat, TexSrcType, TexImage); if (DrawPoint) @@ -101,7 +142,7 @@ UploadTexSubImage2D(unsigned count) { unsigned i; for (i = 0; i < count; i++) { - if (TexSubImage4) { + if (0 && TexSubImage4) { GLsizei halfSize = (TexSize == 1) ? 1 : TexSize / 2; GLsizei halfPos = TexSize - halfSize; /* do glTexSubImage2D in four pieces */ @@ -150,11 +191,17 @@ UploadTexSubImage2D(unsigned count) /* XXX any other formats to measure? */ static const struct { GLenum format, type; + GLenum internal_format; const char *name; + GLuint texel_size; + GLboolean full_test; } SrcFormats[] = { - { GL_RGBA, GL_UNSIGNED_BYTE, "GL_RGBA/GLubyte" }, - { GL_BGRA, GL_UNSIGNED_BYTE, "GL_BGRA/GLubyte" }, - { 0, 0, NULL } + { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA, "RGBA/ubyte", 4, GL_TRUE }, + { GL_RGB, GL_UNSIGNED_BYTE, GL_RGB, "RGB/ubyte", 3, GL_FALSE }, + { GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB, "RGB/565", 2, GL_FALSE }, + { GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA, "BGRA/ubyte", 4, GL_FALSE }, + { GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE, "L/ubyte", 1, GL_FALSE }, + { 0, 0, 0, NULL, 0, 0 } }; void @@ -169,56 +216,90 @@ PerfDraw(void) { GLint maxSize; double rate; - GLint fmt, subImage; + GLint fmt, mode; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); /* loop over source data formats */ for (fmt = 0; SrcFormats[fmt].format; fmt++) { + TexIntFormat = SrcFormats[fmt].internal_format; TexSrcFormat = SrcFormats[fmt].format; TexSrcType = SrcFormats[fmt].type; /* loop over glTexImage, glTexSubImage */ - for (subImage = 0; subImage < 2; subImage++) { + for (mode = 0; mode < 3; mode++) { + GLuint minsz, maxsz; + + if (SrcFormats[fmt].full_test) { + minsz = 16; + maxsz = 4096; + } + else { + minsz = maxsz = 256; + if (mode == MODE_CREATE_TEXIMAGE) + continue; + } /* loop over a defined range of texture sizes, test only the * ones which are legal for this driver. */ - for (TexSize = 16; TexSize <= 4096; TexSize *= 4) { + for (TexSize = minsz; TexSize <= maxsz; TexSize *= 4) { double mbPerSec; if (TexSize <= maxSize) { GLint bytesPerImage; - bytesPerImage = TexSize * TexSize * 4; + bytesPerImage = TexSize * TexSize * SrcFormats[fmt].texel_size; TexImage = malloc(bytesPerImage); - if (subImage) { + switch (mode) { + case MODE_TEXIMAGE: + rate = PerfMeasureRate(UploadTexImage2D); + break; + + case MODE_CREATE_TEXIMAGE: + rate = PerfMeasureRate(CreateUploadTexImage2D); + break; + + case MODE_TEXSUBIMAGE: /* create initial, empty texture */ - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, + glTexImage2D(GL_TEXTURE_2D, 0, TexIntFormat, TexSize, TexSize, 0, TexSrcFormat, TexSrcType, NULL); rate = PerfMeasureRate(UploadTexSubImage2D); - } - else { - rate = PerfMeasureRate(UploadTexImage2D); + break; + + default: + exit(1); } mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0); free(TexImage); + + + { + unsigned err; + err = glGetError(); + if (err) { + perf_printf("non-zero glGetError() %d\n", err); + exit(1); + } + } + } else { rate = 0; mbPerSec = 0; } - perf_printf(" glTex%sImage2D(%s %d x %d): " + perf_printf(" %s(%s %d x %d): " "%.1f images/sec, %.1f MB/sec\n", - (subImage ? "Sub" : ""), + mode_name[mode], SrcFormats[fmt].name, TexSize, TexSize, rate, mbPerSec); } - perf_printf("\n"); + if (SrcFormats[fmt].full_test) + perf_printf("\n"); } }