From: Brian Paul Date: Fri, 16 Jan 2009 20:25:41 +0000 (-0700) Subject: mesa: remove GL_DEPTH_TEST + no depth buffer test X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=12c6d28cc7ef36a27389003e9898b512b6f722f9;p=mesa.git mesa: remove GL_DEPTH_TEST + no depth buffer test One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct. --- diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 160a6fc0861..dae576ae5ac 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -341,10 +341,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->Transform.CullVertexFlag = state; break; case GL_DEPTH_TEST: - if (state && ctx->DrawBuffer->Visual.depthBits == 0) { - _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); - return; - } if (ctx->Depth.Test == state) return; FLUSH_VERTICES(ctx, _NEW_DEPTH);