From: Zack Rusin Date: Thu, 18 Apr 2013 10:08:41 +0000 (-0700) Subject: draw: implement primitive assembler X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=12eab7cc564a6928197f9b87ded9e368e56976f0;p=mesa.git draw: implement primitive assembler Input assembler needs to be able to decompose adjacency primitives into something that can be understood by the rest of the pipeline. The specs say that the adjacency primitives are *only* visible in the geometry shader, for everything else they need to be decomposed. Which in most of the cases is not an issue, because the geometry shader always decomposes them for us, but without geometry shader we were passing unchanged adjacency primitives to the rest of the pipeline and causing crashes everywhere. This commit introduces a primitive assembler which, if geometry shader is missing and the input primitive is one of the adjacency primitives, decomposes them into something that the rest of the pipeline can understand. Signed-off-by: Zack Rusin Reviewed-by: Jose Fonseca Reviewed-by: Roland Scheidegger Reviewed-by: Brian Paul --- diff --git a/src/gallium/auxiliary/Makefile.sources b/src/gallium/auxiliary/Makefile.sources index 79def217725..20ff5ba73ef 100644 --- a/src/gallium/auxiliary/Makefile.sources +++ b/src/gallium/auxiliary/Makefile.sources @@ -23,6 +23,7 @@ C_SOURCES := \ draw/draw_pipe_vbuf.c \ draw/draw_pipe_wide_line.c \ draw/draw_pipe_wide_point.c \ + draw/draw_prim_assembler.c \ draw/draw_pt.c \ draw/draw_pt_emit.c \ draw/draw_pt_fetch.c \ diff --git a/src/gallium/auxiliary/draw/draw_prim_assembler.c b/src/gallium/auxiliary/draw/draw_prim_assembler.c new file mode 100644 index 00000000000..4da24a6e7dc --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_prim_assembler.c @@ -0,0 +1,225 @@ +/************************************************************************** + * + * Copyright 2013 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "draw_prim_assembler.h" + +#include "util/u_debug.h" +#include "util/u_memory.h" +#include "util/u_prim.h" + +#include "pipe/p_defines.h" + +struct draw_assembler +{ + struct draw_context *draw; + + struct draw_prim_info *output_prims; + struct draw_vertex_info *output_verts; + + const struct draw_prim_info *input_prims; + const struct draw_vertex_info *input_verts; +}; + +boolean +draw_prim_assembler_is_required(const struct draw_context *draw, + const struct draw_prim_info *prim_info, + const struct draw_vertex_info *vert_info) +{ + switch (prim_info->prim) { + case PIPE_PRIM_LINES_ADJACENCY: + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + case PIPE_PRIM_TRIANGLES_ADJACENCY: + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + return TRUE; + default: + return FALSE; + } +} + +/* + * Copy the vertex header along with its data from the current + * vertex buffer into a buffer holding vertices arranged + * into decomposed primitives (i.e. buffer without the + * adjacency vertices) + */ +static void +copy_verts(struct draw_assembler *asmblr, + unsigned *indices, unsigned num_indices) +{ + unsigned i; + + char *output = (char*)asmblr->output_verts->verts; + const char *input = (const char*)asmblr->input_verts->verts; + + for (i = 0; i < num_indices; ++i) { + unsigned idx = indices[i]; + unsigned output_offset = + asmblr->output_verts->count * asmblr->output_verts->stride; + unsigned input_offset = asmblr->input_verts->stride * idx; + memcpy(output + output_offset, input + input_offset, + asmblr->input_verts->vertex_size); + asmblr->output_verts->count += 1; + } +} + +static void +prim_point(struct draw_assembler *asmblr, + unsigned idx) +{ + unsigned indices[1]; + + indices[0] = idx; + + copy_verts(asmblr, indices, 1); +} + +static void +prim_line(struct draw_assembler *asmblr, + unsigned i0, unsigned i1) +{ + unsigned indices[2]; + + indices[0] = i0; + indices[1] = i1; + + copy_verts(asmblr, indices, 2); +} + +static void +prim_line_adj(struct draw_assembler *asmblr, + unsigned i0, unsigned i1, unsigned i2, unsigned i3) +{ + unsigned indices[2]; + + indices[0] = i1; + indices[1] = i2; + + copy_verts(asmblr, indices, 2); +} + +static void +prim_tri(struct draw_assembler *asmblr, + unsigned i0, unsigned i1, unsigned i2) +{ + unsigned indices[3]; + + indices[0] = i0; + indices[1] = i1; + indices[2] = i2; + + copy_verts(asmblr, indices, 3); +} + +static void +prim_tri_adj(struct draw_assembler *asmblr, + unsigned i0, unsigned i1, unsigned i2, + unsigned i3, unsigned i4, unsigned i5) +{ + unsigned indices[3]; + + indices[0] = i0; + indices[1] = i2; + indices[2] = i4; + + copy_verts(asmblr, indices, 3); +} + + + +#define FUNC assembler_run_linear +#define GET_ELT(idx) (start + (idx)) +#include "draw_prim_assembler_tmp.h" + +#define FUNC assembler_run_elts +#define LOCAL_VARS const ushort *elts = input_prims->elts; +#define GET_ELT(idx) (elts[start + (idx)]) +#include "draw_prim_assembler_tmp.h" + + + +/* + * Primitive assembler breaks up adjacency primitives and assembles + * the base primitives they represent, e.g. vertices forming + * PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY + * become vertices forming PIPE_PRIM_TRIANGLES + * This is needed because specification says that the adjacency + * primitives are only visible in the geometry shader so we need + * to get rid of them so that the rest of the pipeline can + * process the inputs. + */ +void +draw_prim_assembler_run(struct draw_context *draw, + const struct draw_prim_info *input_prims, + const struct draw_vertex_info *input_verts, + struct draw_prim_info *output_prims, + struct draw_vertex_info *output_verts) +{ + struct draw_assembler asmblr; + unsigned start, i; + unsigned assembled_prim = u_assembled_primitive(input_prims->prim); + unsigned max_primitives = u_decomposed_prims_for_vertices( + input_prims->prim, input_prims->count); + unsigned max_verts = u_vertices_per_prim(assembled_prim) * max_primitives; + + asmblr.draw = draw; + asmblr.output_prims = output_prims; + asmblr.output_verts = output_verts; + asmblr.input_prims = input_prims; + asmblr.input_verts = input_verts; + + output_prims->linear = TRUE; + output_prims->elts = NULL; + output_prims->start = 0; + output_prims->prim = u_assembled_primitive(input_prims->prim); + output_prims->flags = 0x0; + output_prims->primitive_lengths = MALLOC(sizeof(unsigned)); + output_prims->primitive_lengths[0] = 0; + output_prims->primitive_count = 1; + + output_verts->vertex_size = input_verts->vertex_size; + output_verts->stride = input_verts->stride; + output_verts->verts = (struct vertex_header*)MALLOC( + input_verts->vertex_size * max_verts); + output_verts->count = 0; + + + for (start = i = 0; i < input_prims->primitive_count; + start += input_prims->primitive_lengths[i], i++) + { + unsigned count = input_prims->primitive_lengths[i]; + if (input_prims->linear) { + assembler_run_linear(&asmblr, input_prims, input_verts, + start, count); + } else { + assembler_run_elts(&asmblr, input_prims, input_verts, + start, count); + } + } + + output_prims->primitive_lengths[0] = output_verts->count; + output_prims->count = output_verts->count; +} diff --git a/src/gallium/auxiliary/draw/draw_prim_assembler.h b/src/gallium/auxiliary/draw/draw_prim_assembler.h new file mode 100644 index 00000000000..2ef7c518063 --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_prim_assembler.h @@ -0,0 +1,62 @@ +/************************************************************************** + * + * Copyright 2013 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* + * Input assembler needs to be able to decompose adjacency primitives + * into something that can be understood by the rest of the pipeline. + * The specs say that the adjacency primitives are *only* visible + * in the geometry shader, for everything else they need to be + * decomposed. Which in most of the cases is not an issue, because the + * geometry shader always decomposes them for us, but without geometry + * shader we were passing unchanged adjacency primitives to the + * rest of the pipeline and causing crashes everywhere. + * If geometry shader is missing and the input primitive is one of + * the adjacency primitives we use the code from this file to + * decompose them into something that the rest of the pipeline can + * understand. + * + */ + +#ifndef DRAW_PRIM_ASSEMBLER_H +#define DRAW_PRIM_ASSEMBLER_H + +#include "draw/draw_private.h" + +boolean +draw_prim_assembler_is_required(const struct draw_context *draw, + const struct draw_prim_info *prim_info, + const struct draw_vertex_info *vert_info); + +void +draw_prim_assembler_run(struct draw_context *draw, + const struct draw_prim_info *in_prim_info, + const struct draw_vertex_info *in_vert_info, + struct draw_prim_info *out_prim_info, + struct draw_vertex_info *out_vert_info); + + +#endif diff --git a/src/gallium/auxiliary/draw/draw_prim_assembler_tmp.h b/src/gallium/auxiliary/draw/draw_prim_assembler_tmp.h new file mode 100644 index 00000000000..5bbacffa2a0 --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_prim_assembler_tmp.h @@ -0,0 +1,31 @@ +#define FUNC_VARS \ + struct draw_assembler *asmblr, \ + const struct draw_prim_info *input_prims, \ + const struct draw_vertex_info *input_verts, \ + unsigned start, \ + unsigned count + +#define FUNC_ENTER \ + /* declare more local vars */ \ + const unsigned prim = input_prims->prim; \ + const unsigned prim_flags = input_prims->flags; \ + const boolean quads_flatshade_last = FALSE; \ + const boolean last_vertex_last = !asmblr->draw->rasterizer->flatshade_first; \ + switch (prim) { \ + case PIPE_PRIM_QUADS: \ + case PIPE_PRIM_QUAD_STRIP: \ + case PIPE_PRIM_POLYGON: \ + debug_assert(!"unexpected primitive type in prim assembler"); \ + return; \ + default: \ + break; \ + } \ + + +#define POINT(i0) prim_point(asmblr, i0) +#define LINE(flags, i0, i1) prim_line(asmblr, i0, i1) +#define TRIANGLE(flags, i0, i1, i2) prim_tri(asmblr, i0, i1, i2) +#define LINE_ADJ(flags, i0, i1, i2, i3) prim_line_adj(asmblr, i0, i1, i2, i3) +#define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) prim_tri_adj(asmblr,i0,i1,i2,i3,i4,i5) + +#include "draw_decompose_tmp.h" diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c index e17f16147b2..ab32a8033ac 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c @@ -31,6 +31,7 @@ #include "draw/draw_context.h" #include "draw/draw_vbuf.h" #include "draw/draw_vertex.h" +#include "draw/draw_prim_assembler.h" #include "draw/draw_pt.h" #include "draw/draw_vs.h" #include "draw/draw_gs.h" @@ -69,7 +70,8 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle, unsigned i; unsigned instance_id_index = ~0; - unsigned gs_out_prim = (gs ? gs->output_primitive : prim); + const unsigned gs_out_prim = (gs ? gs->output_primitive : + u_assembled_primitive(prim)); /* Add one to num_outputs because the pipeline occasionally tags on * an additional texcoord, eg for AA lines. @@ -217,7 +219,7 @@ static void draw_vertex_shader_run(struct draw_vertex_shader *vshader, static void fetch_pipeline_generic( struct draw_pt_middle_end *middle, const struct draw_fetch_info *fetch_info, - const struct draw_prim_info *prim_info ) + const struct draw_prim_info *in_prim_info ) { struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; struct draw_context *draw = fpme->draw; @@ -228,6 +230,10 @@ static void fetch_pipeline_generic( struct draw_pt_middle_end *middle, struct draw_vertex_info vs_vert_info; struct draw_vertex_info gs_vert_info; struct draw_vertex_info *vert_info; + struct draw_prim_info ia_prim_info; + struct draw_vertex_info ia_vert_info; + const struct draw_prim_info *prim_info = in_prim_info; + boolean free_prim_info = FALSE; unsigned opt = fpme->opt; fetched_vert_info.count = fetch_info->count; @@ -283,6 +289,18 @@ static void fetch_pipeline_generic( struct draw_pt_middle_end *middle, FREE(vert_info->verts); vert_info = &gs_vert_info; prim_info = &gs_prim_info; + } else { + if (draw_prim_assembler_is_required(draw, prim_info, vert_info)) { + draw_prim_assembler_run(draw, prim_info, vert_info, + &ia_prim_info, &ia_vert_info); + + if (ia_vert_info.count) { + FREE(vert_info->verts); + vert_info = &ia_vert_info; + prim_info = &ia_prim_info; + free_prim_info = TRUE; + } + } } @@ -314,6 +332,9 @@ static void fetch_pipeline_generic( struct draw_pt_middle_end *middle, } } FREE(vert_info->verts); + if (free_prim_info) { + FREE(prim_info->primitive_lengths); + } } static void fetch_pipeline_run( struct draw_pt_middle_end *middle, diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c index d312dc48289..31bd7ce734d 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c @@ -33,6 +33,7 @@ #include "draw/draw_vbuf.h" #include "draw/draw_vertex.h" #include "draw/draw_pt.h" +#include "draw/draw_prim_assembler.h" #include "draw/draw_vs.h" #include "draw/draw_llvm.h" #include "gallivm/lp_bld_init.h" @@ -138,7 +139,8 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle, struct draw_context *draw = fpme->draw; struct draw_vertex_shader *vs = draw->vs.vertex_shader; struct draw_geometry_shader *gs = draw->gs.geometry_shader; - const unsigned out_prim = gs ? gs->output_primitive : in_prim; + const unsigned out_prim = gs ? gs->output_primitive : + u_assembled_primitive(in_prim); /* Add one to num_outputs because the pipeline occasionally tags on * an additional texcoord, eg for AA lines. @@ -312,7 +314,7 @@ static void emit(struct pt_emit *emit, static void llvm_pipeline_generic( struct draw_pt_middle_end *middle, const struct draw_fetch_info *fetch_info, - const struct draw_prim_info *prim_info ) + const struct draw_prim_info *in_prim_info ) { struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle; struct draw_context *draw = fpme->draw; @@ -321,6 +323,10 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle, struct draw_vertex_info llvm_vert_info; struct draw_vertex_info gs_vert_info; struct draw_vertex_info *vert_info; + struct draw_prim_info ia_prim_info; + struct draw_vertex_info ia_vert_info; + const struct draw_prim_info *prim_info = in_prim_info; + boolean free_prim_info = FALSE; unsigned opt = fpme->opt; unsigned clipped = 0; @@ -380,6 +386,18 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle, FREE(vert_info->verts); vert_info = &gs_vert_info; prim_info = &gs_prim_info; + } else { + if (draw_prim_assembler_is_required(draw, prim_info, vert_info)) { + draw_prim_assembler_run(draw, prim_info, vert_info, + &ia_prim_info, &ia_vert_info); + + if (ia_vert_info.count) { + FREE(vert_info->verts); + vert_info = &ia_vert_info; + prim_info = &ia_prim_info; + free_prim_info = TRUE; + } + } } /* stream output needs to be done before clipping */ @@ -407,6 +425,9 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle, } } FREE(vert_info->verts); + if (free_prim_info) { + FREE(prim_info->primitive_lengths); + } } diff --git a/src/gallium/auxiliary/util/u_prim.h b/src/gallium/auxiliary/util/u_prim.h index 507d12e8096..e4774442c81 100644 --- a/src/gallium/auxiliary/util/u_prim.h +++ b/src/gallium/auxiliary/util/u_prim.h @@ -213,6 +213,27 @@ u_decomposed_prims_for_vertices(int primitive, int vertices) } } +static INLINE unsigned +u_assembled_primitive(unsigned prim) +{ + switch (prim) { + case PIPE_PRIM_LINES_ADJACENCY: + return PIPE_PRIM_LINES; + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + return PIPE_PRIM_LINES; + case PIPE_PRIM_TRIANGLES_ADJACENCY: + return PIPE_PRIM_TRIANGLES; + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + return PIPE_PRIM_TRIANGLES; + default: + return prim; + } + + return prim; +} + + + const char *u_prim_name( unsigned pipe_prim ); #endif