From: Paul Berry Date: Sat, 23 Mar 2013 17:51:53 +0000 (-0700) Subject: mesa: Refactor copying of linked program data. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=13022c9c5f3cb67c76ed76eae9cd8a49355874a5;p=mesa.git mesa: Refactor copying of linked program data. This patch creates a single function to copy the the UsesClipDistance flag from gl_shader_program.Vert to gl_vertex_program. Previously this logic was duplicated in the i965-specific function brw_link_shader() and the core mesa function _mesa_ir_link_shader(). This logic will have to be expanded to support geometry shaders, and I don't want to have to update it in two separate places. Reviewed-by: Ian Romanick Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 418ea9b0331..9a2e8bebfd0 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -29,6 +29,7 @@ extern "C" { #include "brw_fs.h" #include "glsl/ir_optimization.h" #include "glsl/glsl_parser_extras.h" +#include "main/shaderapi.h" struct gl_shader * brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type) @@ -127,10 +128,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) return false; prog->Parameters = _mesa_new_parameter_list(); - if (stage == 0) { - struct gl_vertex_program *vp = (struct gl_vertex_program *) prog; - vp->UsesClipDistance = shProg->Vert.UsesClipDistance; - } + _mesa_copy_linked_program_data((gl_shader_type) stage, shProg, prog); void *mem_ctx = ralloc_context(NULL); bool progress; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c78fe855f6c..c166645aa0f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2329,9 +2329,13 @@ struct gl_shader_program GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ } Geom; - /** Vertex shader state - copied into gl_vertex_program at link time */ + /** Vertex shader state */ struct { - GLboolean UsesClipDistance; /**< True if gl_ClipDistance is written to. */ + /** + * True if gl_ClipDistance is written to. Copied into gl_vertex_program + * by _mesa_copy_linked_program_data(). + */ + GLboolean UsesClipDistance; GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or 0 if not present. */ } Vert; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 3f9402c598c..8a0909be13f 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1842,3 +1842,24 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) return program; } + + +/** + * Copy program-specific data generated by linking from the gl_shader_program + * object to a specific gl_program object. + */ +void +_mesa_copy_linked_program_data(gl_shader_type type, + const struct gl_shader_program *src, + struct gl_program *dst) +{ + switch (type) { + case MESA_SHADER_VERTEX: { + struct gl_vertex_program *dst_vp = (struct gl_vertex_program *) dst; + dst_vp->UsesClipDistance = src->Vert.UsesClipDistance; + } + break; + default: + break; + } +} diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index 1cd4ffcea03..fe58e7de9bd 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -210,6 +210,11 @@ _mesa_ActiveProgramEXT(GLuint program); extern GLuint GLAPIENTRY _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string); +extern void +_mesa_copy_linked_program_data(gl_shader_type type, + const struct gl_shader_program *src, + struct gl_program *dst); + #ifdef __cplusplus } diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index ae78aca19d3..f612f41baff 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3087,10 +3087,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { - if (i == MESA_SHADER_VERTEX) { - ((struct gl_vertex_program *)linked_prog)->UsesClipDistance - = prog->Vert.UsesClipDistance; - } + _mesa_copy_linked_program_data((gl_shader_type) i, prog, linked_prog); _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, linked_prog);