From: Andres Gomez Date: Tue, 18 Nov 2014 13:49:00 +0000 (-0700) Subject: glsl_compiler: Add binding hash tables to avoid SIGSEVs on linking stage X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1398ed724a90bd608ac4f6206c37eb2792ce9ab1;p=mesa.git glsl_compiler: Add binding hash tables to avoid SIGSEVs on linking stage When using the stand alone compiler, if we try to link a shader with vertex attributes it will segfault on linking as the binding hash tables are not included in the shader program. Obviously, we cannot make the linking stage succeed without the bound attributes but we can prevent the crash and just let the linker spit its own error. Reviewed-by: Brian Paul --- diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 9b36a1feda1..91e457ada27 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -35,6 +35,7 @@ #include "glsl_parser_extras.h" #include "ir_optimization.h" #include "program.h" +#include "program/hash_table.h" #include "loop_analysis.h" #include "standalone_scaffolding.h" @@ -357,6 +358,11 @@ main(int argc, char **argv) assert(whole_program != NULL); whole_program->InfoLog = ralloc_strdup(whole_program, ""); + /* Created just to avoid segmentation faults */ + whole_program->AttributeBindings = new string_to_uint_map; + whole_program->FragDataBindings = new string_to_uint_map; + whole_program->FragDataIndexBindings = new string_to_uint_map; + for (/* empty */; argc > optind; optind++) { whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, @@ -415,6 +421,10 @@ main(int argc, char **argv) for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) ralloc_free(whole_program->_LinkedShaders[i]); + delete whole_program->AttributeBindings; + delete whole_program->FragDataBindings; + delete whole_program->FragDataIndexBindings; + ralloc_free(whole_program); _mesa_glsl_release_types(); _mesa_glsl_release_builtin_functions();