From: Bas Nieuwenhuizen Date: Tue, 9 Jul 2019 09:03:56 +0000 (+0200) Subject: radv: Add a common member in the union to make things more clear. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=14291342ececdd91f25a7d945a4bbb3fa336218a;p=mesa.git radv: Add a common member in the union to make things more clear. This clarifies that the struct can be used when the shader can be one of VS/TES. Reviewed-by: Samuel Pitoiset --- diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index 67630c4ee92..e54e58c58f6 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -601,11 +601,11 @@ static bool needs_view_index_sgpr(struct radv_shader_context *ctx, switch (stage) { case MESA_SHADER_VERTEX: if (ctx->shader_info->info.needs_multiview_view_index || - (!ctx->options->key.vs.out.as_es && !ctx->options->key.vs.out.as_ls && ctx->options->key.has_multiview_view_index)) + (!ctx->options->key.vs_common_out.as_es && !ctx->options->key.vs_common_out.as_ls && ctx->options->key.has_multiview_view_index)) return true; break; case MESA_SHADER_TESS_EVAL: - if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.out.as_es && ctx->options->key.has_multiview_view_index)) + if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.vs_common_out.as_es && ctx->options->key.has_multiview_view_index)) return true; break; case MESA_SHADER_GEOMETRY: @@ -827,7 +827,7 @@ declare_vs_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args) { add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.vertex_id); if (!ctx->is_gs_copy_shader) { - if (ctx->options->key.vs.out.as_ls) { + if (ctx->options->key.vs_common_out.as_ls) { add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->rel_auto_id); if (ctx->ac.chip_class >= GFX10) { add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* user vgpr */ @@ -1006,7 +1006,7 @@ static void create_function(struct radv_shader_context *ctx, bool needs_view_index = needs_view_index_sgpr(ctx, stage); if (ctx->ac.chip_class >= GFX10) { - if (is_pre_gs_stage(stage) && ctx->options->key.vs.out.as_ngg) { + if (is_pre_gs_stage(stage) && ctx->options->key.vs_common_out.as_ngg) { /* On GFX10, VS is merged into GS for NGG. */ previous_stage = stage; stage = MESA_SHADER_GEOMETRY; @@ -1055,10 +1055,10 @@ static void create_function(struct radv_shader_context *ctx, if (needs_view_index) add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.view_index); - if (ctx->options->key.vs.out.as_es) { + if (ctx->options->key.vs_common_out.as_es) { add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->es2gs_offset); - } else if (ctx->options->key.vs.out.as_ls) { + } else if (ctx->options->key.vs_common_out.as_ls) { /* no extra parameters */ } else { declare_streamout_sgprs(ctx, stage, &args); @@ -1121,7 +1121,7 @@ static void create_function(struct radv_shader_context *ctx, add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.view_index); - if (ctx->options->key.tes.out.as_es) { + if (ctx->options->key.vs_common_out.as_es) { add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds); add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); add_arg(&args, ARG_SGPR, ctx->ac.i32, @@ -1136,7 +1136,7 @@ static void create_function(struct radv_shader_context *ctx, case MESA_SHADER_GEOMETRY: if (has_previous_stage) { // First 6 system regs - if (ctx->options->key.vs.out.as_ngg) { + if (ctx->options->key.vs_common_out.as_ngg) { add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->gs_tg_info); } else { @@ -1314,7 +1314,7 @@ static void create_function(struct radv_shader_context *ctx, } if (stage == MESA_SHADER_TESS_CTRL || - (stage == MESA_SHADER_VERTEX && ctx->options->key.vs.out.as_ls) || + (stage == MESA_SHADER_VERTEX && ctx->options->key.vs_common_out.as_ls) || /* GFX9 has the ESGS ring buffer in LDS. */ (stage == MESA_SHADER_GEOMETRY && has_previous_stage)) { ac_declare_lds_as_pointer(&ctx->ac); @@ -3156,7 +3156,7 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx) /* TODO: streamout */ /* TODO: VS primitive ID */ - if (ctx->options->key.vs.out.export_prim_id) + if (ctx->options->key.vs_common_out.export_prim_id) assert(0); /* TODO: primitive culling */ @@ -3201,9 +3201,9 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx) /* Export per-vertex data (positions and parameters). */ ac_nir_build_if(&if_state, ctx, is_es_thread); { - handle_vs_outputs_post(ctx, ctx->options->key.vs.out.export_prim_id, - ctx->options->key.vs.out.export_layer_id, - ctx->options->key.vs.out.export_clip_dists, + handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id, + ctx->options->key.vs_common_out.export_layer_id, + ctx->options->key.vs_common_out.export_clip_dists, ctx->stage == MESA_SHADER_TESS_EVAL ? &ctx->shader_info->tes.outinfo : &ctx->shader_info->vs.outinfo); } ac_nir_build_endif(&if_state); @@ -3463,16 +3463,16 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs, switch (ctx->stage) { case MESA_SHADER_VERTEX: - if (ctx->options->key.vs.out.as_ls) + if (ctx->options->key.vs_common_out.as_ls) handle_ls_outputs_post(ctx); - else if (ctx->options->key.vs.out.as_ngg) + else if (ctx->options->key.vs_common_out.as_ngg) break; /* handled outside of the shader body */ - else if (ctx->options->key.vs.out.as_es) + else if (ctx->options->key.vs_common_out.as_es) handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info); else - handle_vs_outputs_post(ctx, ctx->options->key.vs.out.export_prim_id, - ctx->options->key.vs.out.export_layer_id, - ctx->options->key.vs.out.export_clip_dists, + handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id, + ctx->options->key.vs_common_out.export_layer_id, + ctx->options->key.vs_common_out.export_clip_dists, &ctx->shader_info->vs.outinfo); break; case MESA_SHADER_FRAGMENT: @@ -3485,14 +3485,14 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs, handle_tcs_outputs_post(ctx); break; case MESA_SHADER_TESS_EVAL: - if (ctx->options->key.tes.out.as_ngg) + if (ctx->options->key.vs_common_out.as_ngg) break; /* handled outside of the shader body */ - else if (ctx->options->key.tes.out.as_es) + else if (ctx->options->key.vs_common_out.as_es) handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info); else - handle_vs_outputs_post(ctx, ctx->options->key.tes.out.export_prim_id, - ctx->options->key.tes.out.export_layer_id, - ctx->options->key.tes.out.export_clip_dists, + handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id, + ctx->options->key.vs_common_out.export_layer_id, + ctx->options->key.vs_common_out.export_clip_dists, &ctx->shader_info->tes.outinfo); break; default: @@ -3522,13 +3522,13 @@ ac_nir_eliminate_const_vs_outputs(struct radv_shader_context *ctx) case MESA_SHADER_GEOMETRY: return; case MESA_SHADER_VERTEX: - if (ctx->options->key.vs.out.as_ls || - ctx->options->key.vs.out.as_es) + if (ctx->options->key.vs_common_out.as_ls || + ctx->options->key.vs_common_out.as_es) return; outinfo = &ctx->shader_info->vs.outinfo; break; case MESA_SHADER_TESS_EVAL: - if (ctx->options->key.vs.out.as_es) + if (ctx->options->key.vs_common_out.as_es) return; outinfo = &ctx->shader_info->tes.outinfo; break; @@ -3548,7 +3548,7 @@ ac_setup_rings(struct radv_shader_context *ctx) { if (ctx->options->chip_class <= GFX8 && (ctx->stage == MESA_SHADER_GEOMETRY || - ctx->options->key.vs.out.as_es || ctx->options->key.tes.out.as_es)) { + ctx->options->key.vs_common_out.as_es || ctx->options->key.vs_common_out.as_es)) { unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS : RING_ESGS_VS; LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false); @@ -3722,7 +3722,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, if (ctx.ac.chip_class >= GFX10) { if (is_pre_gs_stage(shaders[0]->info.stage) && - options->key.vs.out.as_ngg) { + options->key.vs_common_out.as_ngg) { ctx.max_workgroup_size = 128; } } @@ -3746,7 +3746,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, */ ctx.abi.gfx9_stride_size_workaround_for_atomic = ctx.ac.chip_class == GFX9 && HAVE_LLVM < 0x900; - bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) && ctx.options->key.vs.out.as_ngg; + bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) && ctx.options->key.vs_common_out.as_ngg; if (shader_count >= 2 || is_ngg) ac_init_exec_full_mask(&ctx.ac); @@ -3844,7 +3844,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, /* This needs to be outside the if wrapping the shader body, as sometimes * the HW generates waves with 0 es/vs threads. */ if (is_pre_gs_stage(shaders[i]->info.stage) && - ctx.options->key.vs.out.as_ngg && + ctx.options->key.vs_common_out.as_ngg && i == shader_count - 1) { handle_ngg_outputs_post(&ctx); } @@ -3978,18 +3978,18 @@ ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_sha shader_info->tes.spacing = nir->info.tess.spacing; shader_info->tes.ccw = nir->info.tess.ccw; shader_info->tes.point_mode = nir->info.tess.point_mode; - shader_info->tes.as_es = options->key.tes.out.as_es; - shader_info->tes.export_prim_id = options->key.tes.out.export_prim_id; - shader_info->is_ngg = options->key.tes.out.as_ngg; + shader_info->tes.as_es = options->key.vs_common_out.as_es; + shader_info->tes.export_prim_id = options->key.vs_common_out.export_prim_id; + shader_info->is_ngg = options->key.vs_common_out.as_ngg; break; case MESA_SHADER_TESS_CTRL: shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out; break; case MESA_SHADER_VERTEX: - shader_info->vs.as_es = options->key.vs.out.as_es; - shader_info->vs.as_ls = options->key.vs.out.as_ls; - shader_info->vs.export_prim_id = options->key.vs.out.export_prim_id; - shader_info->is_ngg = options->key.vs.out.as_ngg; + shader_info->vs.as_es = options->key.vs_common_out.as_es; + shader_info->vs.as_ls = options->key.vs_common_out.as_ls; + shader_info->vs.export_prim_id = options->key.vs_common_out.export_prim_id; + shader_info->is_ngg = options->key.vs_common_out.as_ngg; break; default: break; diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index acf141b80e7..a5a7ca23bc8 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2243,7 +2243,7 @@ radv_fill_shader_keys(struct radv_device *device, } if (nir[MESA_SHADER_TESS_CTRL]) { - keys[MESA_SHADER_VERTEX].vs.out.as_ls = true; + keys[MESA_SHADER_VERTEX].vs_common_out.as_ls = true; keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0; keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices; keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode; @@ -2253,16 +2253,16 @@ radv_fill_shader_keys(struct radv_device *device, if (nir[MESA_SHADER_GEOMETRY]) { if (nir[MESA_SHADER_TESS_CTRL]) - keys[MESA_SHADER_TESS_EVAL].tes.out.as_es = true; + keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_es = true; else - keys[MESA_SHADER_VERTEX].vs.out.as_es = true; + keys[MESA_SHADER_VERTEX].vs_common_out.as_es = true; } if (device->physical_device->rad_info.chip_class >= GFX10) { if (nir[MESA_SHADER_TESS_CTRL]) { - keys[MESA_SHADER_TESS_EVAL].tes.out.as_ngg = true; + keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = true; } else { - keys[MESA_SHADER_VERTEX].vs.out.as_ngg = true; + keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = true; } } @@ -2471,17 +2471,17 @@ void radv_create_shaders(struct radv_pipeline *pipeline, } /* TODO: These are no longer used as keys we should refactor this */ - keys[MESA_SHADER_VERTEX].vs.out.export_prim_id = + keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id = pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input; - keys[MESA_SHADER_VERTEX].vs.out.export_layer_id = + keys[MESA_SHADER_VERTEX].vs_common_out.export_layer_id = pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input; - keys[MESA_SHADER_VERTEX].vs.out.export_clip_dists = + keys[MESA_SHADER_VERTEX].vs_common_out.export_clip_dists = !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls; - keys[MESA_SHADER_TESS_EVAL].tes.out.export_prim_id = + keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_prim_id = pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input; - keys[MESA_SHADER_TESS_EVAL].tes.out.export_layer_id = + keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_layer_id = pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input; - keys[MESA_SHADER_TESS_EVAL].tes.out.export_clip_dists = + keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_clip_dists = !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls; } diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h index f8933614bd7..8506aa1d9f0 100644 --- a/src/amd/vulkan/radv_shader.h +++ b/src/amd/vulkan/radv_shader.h @@ -118,6 +118,9 @@ struct radv_shader_variant_key { struct radv_fs_variant_key fs; struct radv_tes_variant_key tes; struct radv_tcs_variant_key tcs; + + /* A common prefix of the vs and tes keys. */ + struct radv_vs_out_key vs_common_out; }; bool has_multiview_view_index; }; diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c index d813c33e1c8..2756d99e769 100644 --- a/src/amd/vulkan/radv_shader_info.c +++ b/src/amd/vulkan/radv_shader_info.c @@ -496,7 +496,7 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var, gather_info_output_decl_ps(nir, var, info); break; case MESA_SHADER_VERTEX: - if (options->key.vs.out.as_ls) + if (options->key.vs_common_out.as_ls) gather_info_output_decl_ls(nir, var, info); break; case MESA_SHADER_GEOMETRY: