From: Dave Airlie Date: Wed, 18 Dec 2013 08:00:33 +0000 (+1000) Subject: st_glsl_to_tgsi: add support for prim id fragment shader input X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=149140e922a9fbf892c60a755788fb88d9757749;p=mesa.git st_glsl_to_tgsi: add support for prim id fragment shader input For GLSL 1.50 we can get frag shaders with primitive id as an input, add support to the translator for this. Reviewed-by: Brian Paul Signed-off-by: Dave Airlie --- diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index e7c357c9e42..f72122b4f24 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -567,6 +567,11 @@ st_translate_fragment_program(struct st_context *st, input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; + case VARYING_SLOT_PRIMITIVE_ID: + input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; case VARYING_SLOT_CLIP_DIST0: input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST; input_semantic_index[slot] = 0;