From: Jason Ekstrand Date: Tue, 20 Mar 2018 01:00:14 +0000 (-0700) Subject: i965: Move nir_lower_deref_instrs to right before locals_to_regs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=152057b138d58370f6b90406b07b2604439fabb7;p=mesa.git i965: Move nir_lower_deref_instrs to right before locals_to_regs Reviewed-by: Caio Marcelo de Oliveira Filho Acked-by: Rob Clark Acked-by: Bas Nieuwenhuizen Acked-by: Dave Airlie Reviewed-by: Kenneth Graunke --- diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c index 58d858dff00..73f8c67802e 100644 --- a/src/intel/blorp/blorp.c +++ b/src/intel/blorp/blorp.c @@ -204,7 +204,6 @@ blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx, */ wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX; - nir_lower_deref_instrs(nir, ~0); nir = brw_preprocess_nir(compiler, nir); nir_remove_dead_variables(nir, nir_var_shader_in); nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); @@ -234,7 +233,6 @@ blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx, nir->options = compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions; - nir_lower_deref_instrs(nir, ~0); nir = brw_preprocess_nir(compiler, nir); nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index 227c94d83b9..971854add4d 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -766,6 +766,8 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, OPT(nir_opt_dce); OPT(nir_opt_move_comparisons); + OPT(nir_lower_deref_instrs, ~0); + OPT(nir_lower_locals_to_regs); if (unlikely(debug_enabled)) { diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index faf706c7d15..aa2d86d1aa3 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -79,10 +79,10 @@ brw_create_nir(struct brw_context *brw, if (shader_prog) { if (shader_prog->data->spirv) { nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options); - nir_lower_deref_instrs(nir, ~0); + nir_lower_deref_instrs(nir, nir_lower_texture_derefs); } else { nir = glsl_to_nir(shader_prog, stage, options); - nir_lower_deref_instrs(nir, ~0); + nir_lower_deref_instrs(nir, nir_lower_texture_derefs); } assert (nir); @@ -93,7 +93,6 @@ brw_create_nir(struct brw_context *brw, nir_shader_get_entrypoint(nir), true, false); } else { nir = prog_to_nir(prog, options); - nir_lower_deref_instrs(nir, ~0); NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */ } nir_validate_shader(nir);