From: Eric Anholt Date: Thu, 2 Aug 2018 19:23:02 +0000 (-0700) Subject: v3d: Emit the VCM_CACHE_SIZE packet. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1561e4984eb03d6946d19b820b83a96bbbd83b98;p=mesa.git v3d: Emit the VCM_CACHE_SIZE packet. This is needed to ensure that we don't get blocked waiting for VPM space with bin/render overlapping. Cc: "18.2" --- diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml index 6ce8299e26b..f471d542c56 100644 --- a/src/broadcom/cle/v3d_packet_v33.xml +++ b/src/broadcom/cle/v3d_packet_v33.xml @@ -528,6 +528,16 @@ + + + + + + + + + + diff --git a/src/broadcom/common/v3d_device_info.h b/src/broadcom/common/v3d_device_info.h index 5685c7a2161..b0a2a02154c 100644 --- a/src/broadcom/common/v3d_device_info.h +++ b/src/broadcom/common/v3d_device_info.h @@ -27,13 +27,14 @@ #include /** - * Struct for tracking features of the V3D chip. This is where we'll store - * boolean flags for features in a specific version, but for now it's just the - * version + * Struct for tracking features of the V3D chip across driver and compiler. */ struct v3d_device_info { /** Simple V3D version: major * 10 + minor */ uint8_t ver; + + /** Size of the VPM, in bytes. */ + int vpm_size; }; #endif diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 70edeed2730..070e6a3aa59 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -648,6 +648,9 @@ struct v3d_vs_prog_data { /* Total number of components written, for the shader state record. */ uint32_t vpm_output_size; + + /* Value to be programmed in VCM_CACHE_SIZE. */ + uint8_t vcm_cache_size; }; struct v3d_fs_prog_data { diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index fc0b34d4453..1c8223165c6 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -756,10 +756,28 @@ uint64_t *v3d_compile_vs(const struct v3d_compiler *compiler, if (prog_data->uses_iid) prog_data->vpm_input_size++; - /* Input/output segment size are in 8x32-bit multiples. */ + /* Input/output segment size are in sectors (8 rows of 32 bits per + * channel). + */ prog_data->vpm_input_size = align(prog_data->vpm_input_size, 8) / 8; prog_data->vpm_output_size = align(c->num_vpm_writes, 8) / 8; + /* Compute VCM cache size. We set up our program to take up less than + * half of the VPM, so that any set of bin and render programs won't + * run out of space. We need space for at least one input segment, + * and then allocate the rest to output segments (one for the current + * program, the rest to VCM). The valid range of the VCM cache size + * field is 1-4 16-vertex batches, but GFXH-1744 limits us to 2-4 + * batches. + */ + assert(c->devinfo->vpm_size); + int sector_size = 16 * sizeof(uint32_t) * 8; + int vpm_size_in_sectors = c->devinfo->vpm_size / sector_size; + int half_vpm = vpm_size_in_sectors / 2; + int vpm_output_batches = half_vpm - prog_data->vpm_input_size; + assert(vpm_output_batches >= 2); + prog_data->vcm_cache_size = CLAMP(vpm_output_batches - 1, 2, 4); + return v3d_return_qpu_insts(c, final_assembly_size); } diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c index 26c41544322..28334aeba4c 100644 --- a/src/gallium/drivers/v3d/v3d_screen.c +++ b/src/gallium/drivers/v3d/v3d_screen.c @@ -585,6 +585,8 @@ v3d_get_device_info(struct v3d_screen *screen) uint32_t minor = (ident1.value >> 0) & 0xf; screen->devinfo.ver = major * 10 + minor; + screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 1024; + switch (screen->devinfo.ver) { case 33: case 41: diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index 479adb70fdb..bfb4af13ceb 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -306,6 +306,13 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d, } } + cl_emit(&job->bcl, VCM_CACHE_SIZE, vcm) { + vcm.number_of_16_vertex_batches_for_binning = + v3d->prog.cs->prog_data.vs->vcm_cache_size; + vcm.number_of_16_vertex_batches_for_rendering = + v3d->prog.vs->prog_data.vs->vcm_cache_size; + } + cl_emit(&job->bcl, GL_SHADER_STATE, state) { state.address = cl_address(job->indirect.bo, shader_rec_offset); state.number_of_attribute_arrays = num_elements_to_emit;