From: James Legg Date: Sat, 7 Feb 2015 23:33:15 +0000 (+0000) Subject: mesa: Make renderbuffer FBO attachments not layered X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1581e12aba3712fe4884586c7be6087b0a4a0041;p=mesa.git mesa: Make renderbuffer FBO attachments not layered For framebuffer completeness checks, consider renderbuffers as not layered. Previously, they would have counted as layered if a layered textured had previously been bound to the same attachment point. This could cause framebuffer completeness checks to incorrectly fail with GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, even if no layered attachments were present. Reviewed-by: Chris Forbes Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026 --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 3305151ff2c..dae9d4ed2eb 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -468,6 +468,7 @@ set_renderbuffer_attachment(struct gl_context *ctx, remove_attachment(ctx, att); att->Type = GL_RENDERBUFFER_EXT; att->Texture = NULL; /* just to be safe */ + att->Layered = GL_FALSE; att->Complete = GL_FALSE; _mesa_reference_renderbuffer(&att->Renderbuffer, rb); }