From: Marek Olšák Date: Sun, 22 Jul 2012 02:31:59 +0000 (+0200) Subject: st/mesa: flush the glBitmap cache before changing framebuffer state X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=162b3ad94d52b28d83462202952987012387e12f;p=mesa.git st/mesa: flush the glBitmap cache before changing framebuffer state This fixes the piglit EXT_framebuffer_multisample/bitmap tests. Note that we must not rely on ctx->DrawBuffer when flushing the cache, because that's already updated with a new framebuffer. We want to draw into the old framebuffer where glBitmap was called. Reviewed-by: Brian Paul --- diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index a8907c1577a..6f94a47c6b5 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -33,6 +33,7 @@ #include "st_context.h" #include "st_atom.h" +#include "st_cb_bitmap.h" #include "st_cb_fbo.h" #include "st_texture.h" #include "pipe/p_context.h" @@ -103,6 +104,9 @@ update_framebuffer_state( struct st_context *st ) struct st_renderbuffer *strb; GLuint i; + st_flush_bitmap_cache(st); + + st->state.fb_orientation = st_fb_orientation(fb); framebuffer->width = fb->Width; framebuffer->height = fb->Height; diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index f48c9c19200..c2605887428 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -335,9 +335,8 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized, struct pipe_resource **vbuf, unsigned *vbuf_offset) { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLfloat fb_width = (GLfloat)fb->Width; - const GLfloat fb_height = (GLfloat)fb->Height; + const GLfloat fb_width = (GLfloat)st->state.framebuffer.width; + const GLfloat fb_height = (GLfloat)st->state.framebuffer.height; const GLfloat x0 = (GLfloat)x; const GLfloat x1 = (GLfloat)(x + width); const GLfloat y0 = (GLfloat)y; @@ -502,10 +501,9 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, /* viewport state: viewport matching window dims */ { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); - const GLfloat width = (GLfloat)fb->Width; - const GLfloat height = (GLfloat)fb->Height; + const GLboolean invert = st->state.fb_orientation == Y_0_TOP; + const GLfloat width = (GLfloat)st->state.framebuffer.width; + const GLfloat height = (GLfloat)st->state.framebuffer.height; struct pipe_viewport_state vp; vp.scale[0] = 0.5f * width; vp.scale[1] = height * (invert ? -0.5f : 0.5f); @@ -636,43 +634,41 @@ st_flush_bitmap_cache(struct st_context *st) if (!st->bitmap.cache->empty) { struct bitmap_cache *cache = st->bitmap.cache; - if (st->ctx->DrawBuffer) { - struct pipe_context *pipe = st->pipe; - struct pipe_sampler_view *sv; + struct pipe_context *pipe = st->pipe; + struct pipe_sampler_view *sv; - assert(cache->xmin <= cache->xmax); - -/* printf("flush size %d x %d at %d, %d\n", - cache->xmax - cache->xmin, - cache->ymax - cache->ymin, - cache->xpos, cache->ypos); + assert(cache->xmin <= cache->xmax); + +/* printf("flush size %d x %d at %d, %d\n", + cache->xmax - cache->xmin, + cache->ymax - cache->ymin, + cache->xpos, cache->ypos); */ - /* The texture transfer has been mapped until now. + /* The texture transfer has been mapped until now. * So unmap and release the texture transfer before drawing. */ - if (cache->trans) { - if (0) - print_cache(cache); - pipe_transfer_unmap(pipe, cache->trans); - cache->buffer = NULL; - - pipe->transfer_destroy(pipe, cache->trans); - cache->trans = NULL; - } - - sv = st_create_texture_sampler_view(st->pipe, cache->texture); - if (sv) { - draw_bitmap_quad(st->ctx, - cache->xpos, - cache->ypos, - cache->zpos, - BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, - sv, - cache->color); - - pipe_sampler_view_reference(&sv, NULL); - } + if (cache->trans) { + if (0) + print_cache(cache); + pipe_transfer_unmap(pipe, cache->trans); + cache->buffer = NULL; + + pipe->transfer_destroy(pipe, cache->trans); + cache->trans = NULL; + } + + sv = st_create_texture_sampler_view(st->pipe, cache->texture); + if (sv) { + draw_bitmap_quad(st->ctx, + cache->xpos, + cache->ypos, + cache->zpos, + BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, + sv, + cache->color); + + pipe_sampler_view_reference(&sv, NULL); } /* release/free the texture */ diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index a3f44b3aba4..be8fef189ef 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -117,6 +117,8 @@ struct st_context GLuint num_vertex_textures; GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ + + GLuint fb_orientation; } state; char vendor[100];