From: Timothy Arceri Date: Wed, 22 Nov 2017 06:37:32 +0000 (+1100) Subject: st/glsl_to_nir: add gs support to st_nir_assign_var_locations() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=164b6d4aeb3a807b6ea6ce96543aad0ff65cf92d;p=mesa.git st/glsl_to_nir: add gs support to st_nir_assign_var_locations() Reviewed-by: Nicolai Hähnle Reviewed-by: Marek Olšák --- diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index f76e453d496..e1f47d88dd7 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -122,26 +122,34 @@ st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir) } static void -st_nir_assign_var_locations(struct exec_list *var_list, unsigned *size) +st_nir_assign_var_locations(struct exec_list *var_list, unsigned *size, + gl_shader_stage stage) { unsigned location = 0; unsigned assigned_locations[VARYING_SLOT_MAX]; uint64_t processed_locs = 0; nir_foreach_variable(var, var_list) { + + const struct glsl_type *type = var->type; + if (nir_is_per_vertex_io(var, stage)) { + assert(glsl_type_is_array(type)); + type = glsl_get_array_element(type); + } + /* Because component packing allows varyings to share the same location * we may have already have processed this location. */ if (var->data.location >= VARYING_SLOT_VAR0 && processed_locs & ((uint64_t)1 << var->data.location)) { var->data.driver_location = assigned_locations[var->data.location]; - *size += type_size(var->type); + *size += type_size(type); continue; } assigned_locations[var->data.location] = location; var->data.driver_location = location; - location += type_size(var->type); + location += type_size(type); processed_locs |= ((uint64_t)1 << var->data.location); } @@ -644,15 +652,18 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, sort_varyings(&nir->outputs); st_nir_assign_var_locations(&nir->outputs, - &nir->num_outputs); + &nir->num_outputs, + nir->info.stage); st_nir_fixup_varying_slots(st, &nir->outputs); } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { sort_varyings(&nir->inputs); st_nir_assign_var_locations(&nir->inputs, - &nir->num_inputs); + &nir->num_inputs, + nir->info.stage); st_nir_fixup_varying_slots(st, &nir->inputs); st_nir_assign_var_locations(&nir->outputs, - &nir->num_outputs); + &nir->num_outputs, + nir->info.stage); } else if (nir->info.stage == MESA_SHADER_COMPUTE) { /* TODO? */ } else {