From: Felix Kuehling Date: Thu, 7 Oct 2004 10:07:35 +0000 (+0000) Subject: Fix emitting fog without secondary color and vice-versa. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1695cfe991984356ffd4c8971c2ae3212ad227ed;p=mesa.git Fix emitting fog without secondary color and vice-versa. --- diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index 31917132f7f..e8b9eaa2863 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -707,20 +707,43 @@ static void savageRenderPrimitive( GLcontext *ctx, GLenum prim ) } -#define EMIT_ATTR( ATTR, STYLE, SKIP ) \ +#define EMIT_ATTR( ATTR, STYLE, INDEX, SKIP ) \ do { \ imesa->vertex_attrs[imesa->vertex_attr_count].attrib = (ATTR); \ imesa->vertex_attrs[imesa->vertex_attr_count].format = (STYLE); \ imesa->vertex_attr_count++; \ - drawCmd &= ~SKIP; \ + setupIndex |= (INDEX); \ + drawCmd &= ~(SKIP); \ } while (0) +#define EMIT_PAD( N ) \ +do { \ + imesa->vertex_attrs[imesa->vertex_attr_count].attrib = 0; \ + imesa->vertex_attrs[imesa->vertex_attr_count].format = EMIT_PAD; \ + imesa->vertex_attrs[imesa->vertex_attr_count].offset = (N); \ + imesa->vertex_attr_count++; \ +} while (0) + +#define SAVAGE_EMIT_XYZ 0x0001 +#define SAVAGE_EMIT_W 0x0002 +#define SAVAGE_EMIT_C0 0x0004 +#define SAVAGE_EMIT_C1 0x0008 +#define SAVAGE_EMIT_FOG 0x0010 +#define SAVAGE_EMIT_S0 0x0020 +#define SAVAGE_EMIT_T0 0x0040 +#define SAVAGE_EMIT_ST0 0x0060 +#define SAVAGE_EMIT_S1 0x0080 +#define SAVAGE_EMIT_T1 0x0100 +#define SAVAGE_EMIT_ST1 0x0180 + + static void savageRenderStart( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint index = tnl->render_inputs; + GLuint setupIndex = SAVAGE_EMIT_XYZ; GLuint drawCmd = SAVAGE_HW_SKIPFLAGS; if (imesa->savageScreen->chipset < S3_SAVAGE4) drawCmd &= ~SAVAGE_HW_NO_UV1; @@ -735,18 +758,24 @@ static void savageRenderStart( GLcontext *ctx ) * build up a hardware vertex. */ if ((index & _TNL_BITS_TEX_ANY) || !(ctx->_TriangleCaps & DD_FLATSHADE)) { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_HW_NO_W ); + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_EMIT_W, SAVAGE_HW_NO_W ); } else { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0 ); + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 0 ); } /* t_context.c always includes a diffuse color */ - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, SAVAGE_HW_NO_CD ); + EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, SAVAGE_EMIT_C0, SAVAGE_HW_NO_CD ); if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) { - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, SAVAGE_HW_NO_CS ); - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_HW_NO_CS ); + if ((index & _TNL_BIT_COLOR1)) + EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, SAVAGE_EMIT_C1, SAVAGE_HW_NO_CS ); + else + EMIT_PAD( 3 ); + if ((index & _TNL_BIT_FOG)) + EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_EMIT_FOG, SAVAGE_HW_NO_CS ); + else + EMIT_PAD( 1 ); } if (index & _TNL_BIT_TEX(0)) { @@ -755,9 +784,9 @@ static void savageRenderStart( GLcontext *ctx ) FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE); } if (VB->TexCoordPtr[0]->size == 2) - EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, SAVAGE_HW_NO_UV0 ); + EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, SAVAGE_EMIT_ST0, SAVAGE_HW_NO_UV0 ); else - EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F, SAVAGE_HW_NO_U0 ); + EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F, SAVAGE_EMIT_S0, SAVAGE_HW_NO_U0 ); } if (index & _TNL_BIT_TEX(1)) { if (VB->TexCoordPtr[1]->size > 2) { @@ -765,24 +794,21 @@ static void savageRenderStart( GLcontext *ctx ) FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE); } if (VB->TexCoordPtr[1]->size == 2) - EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, SAVAGE_HW_NO_UV1 ); + EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, SAVAGE_EMIT_ST1, SAVAGE_HW_NO_UV1 ); else - EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_1F, SAVAGE_HW_NO_U1 ); + EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_1F, SAVAGE_EMIT_S1, SAVAGE_HW_NO_U1 ); } - /* Only need to change the vertex emit code if there has been a - * statechange to a new hardware vertex format and also when the - * vertex format is set for the first time. This is indicated by - * imesa->vertex_size == 0. - */ - if (drawCmd != (imesa->DrawPrimitiveCmd & SAVAGE_HW_SKIPFLAGS) || - imesa->vertex_size == 0) { + /* Need to change the vertex emit code if the SetupIndex changed or + * is set for the first time (indicated by vertex_size == 0). */ + if (setupIndex != imesa->SetupIndex || imesa->vertex_size == 0) { imesa->vertex_size = _tnl_install_attrs( ctx, imesa->vertex_attrs, imesa->vertex_attr_count, imesa->hw_viewport, 0 ); imesa->vertex_size >>= 2; + imesa->SetupIndex = setupIndex; imesa->DrawPrimitiveCmd = drawCmd; } @@ -802,7 +828,8 @@ static void savageRenderFinish( GLcontext *ctx ) /* Flush the last primitive now, before any state is changed. * Alternatively state could be emitted in all state-changing - * functions in savagestate.c. */ + * functions in savagestate.c and when changing the vertex format + * above. */ FLUSH_BATCH(SAVAGE_CONTEXT(ctx)); if (SAVAGE_CONTEXT(ctx)->RenderIndex & SAVAGE_FALLBACK_BIT)