From: Bryan Cain Date: Tue, 23 Oct 2012 16:58:40 +0000 (-0500) Subject: glsl_to_tgsi: set correct register type for array and structure elements X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=170f0459a2367406d4ec838b2eebdc6ff2f84f2c;p=mesa.git glsl_to_tgsi: set correct register type for array and structure elements This fixes an issue where glsl_to_tgsi_visior::get_opcode() would emit the wrong opcode because the register type was GLSL_TYPE_ARRAY/STRUCT instead of GLSL_TYPE_FLOAT/INT/UINT/BOOL, so the function would use the float opcodes for operations on integer or boolean values dereferenced from an array or structure. Assertions have been added to get_opcode() to prevent this bug from reappearing in the future. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul Tested-by: Andreas Boll --- diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 705f2b055af..14b72dc8006 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -630,6 +630,11 @@ glsl_to_tgsi_visitor::get_opcode(ir_instruction *ir, unsigned op, { int type = GLSL_TYPE_FLOAT; + assert(src0.type != GLSL_TYPE_ARRAY); + assert(src0.type != GLSL_TYPE_STRUCT); + assert(src1.type != GLSL_TYPE_ARRAY); + assert(src1.type != GLSL_TYPE_STRUCT); + if (src0.type == GLSL_TYPE_FLOAT || src1.type == GLSL_TYPE_FLOAT) type = GLSL_TYPE_FLOAT; else if (native_integers) @@ -1071,8 +1076,12 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) assert(index == storage->index + (int)i); } } else { - st_src_reg src(PROGRAM_STATE_VAR, index, - native_integers ? ir->type->base_type : GLSL_TYPE_FLOAT); + /* We use GLSL_TYPE_FLOAT here regardless of the actual type of + * the data being moved since MOV does not care about the type of + * data it is moving, and we don't want to declare registers with + * array or struct types. + */ + st_src_reg src(PROGRAM_STATE_VAR, index, GLSL_TYPE_FLOAT); src.swizzle = slots[i].swizzle; emit(ir, TGSI_OPCODE_MOV, dst, src); /* even a float takes up a whole vec4 reg in a struct/array. */ @@ -2039,6 +2048,9 @@ glsl_to_tgsi_visitor::visit(ir_dereference_array *ir) else src.swizzle = SWIZZLE_NOOP; + /* Change the register type to the element type of the array. */ + src.type = ir->type->base_type; + this->result = src; } @@ -2064,6 +2076,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_record *ir) this->result.swizzle = SWIZZLE_NOOP; this->result.index += offset; + this->result.type = ir->type->base_type; } /** @@ -2283,6 +2296,10 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) inst->dead_mask = inst->dst.writemask; } else { for (i = 0; i < type_size(ir->lhs->type); i++) { + if (ir->rhs->type->is_array()) + r.type = ir->rhs->type->element_type()->base_type; + else if (ir->rhs->type->is_record()) + r.type = ir->rhs->type->fields.structure[i].type->base_type; emit(ir, TGSI_OPCODE_MOV, l, r); l.index++; r.index++;