From: Brian Paul Date: Thu, 8 Jan 2009 01:41:54 +0000 (-0700) Subject: glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=176464b14b8ec2a248aed95df087e47749c851fa;p=mesa.git glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY --- diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index bf04cfa99f5..ba1c955a1ae 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -68,7 +68,7 @@ const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50; * and the size of the body. So long-ish loops with very simple bodies * can be unrolled, as well as short loops with larger bodies. */ -const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 200; +const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256;