From: Bas Nieuwenhuizen Date: Fri, 3 Jan 2020 10:25:31 +0000 (+0100) Subject: radv: Only use the gfx mipmap level offset/pitch for linear textures. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=17741a0a05722245314e8ce9a3d5191feb63d9bd;p=mesa.git radv: Only use the gfx mipmap level offset/pitch for linear textures. The tiled-case is non-sensical for non-base mips, but Vulkan requires that this function handles it but at the same time does not require returning anything useful. So we can basically return anything. Correct tiled pitch and offset are still required for our own WSI and in the future getting the layouts of images with DRM format modifiers. Both don't have to deal with images with more than 1 level though. Fixes: 824bd0830e8 "radv: return the correct pitch for linear mipmaps on GFX10" Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2301 Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2304 Reviewed-by: Samuel Pitoiset Reviewed-by: Marek Olšák --- diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c index 544a51f5f39..29bf382c03b 100644 --- a/src/amd/vulkan/radv_image.c +++ b/src/amd/vulkan/radv_image.c @@ -1878,7 +1878,9 @@ void radv_GetImageSubresourceLayout( struct radeon_surf *surface = &plane->surface; if (device->physical_device->rad_info.chip_class >= GFX9) { - pLayout->offset = plane->offset + surface->u.gfx9.offset[level] + surface->u.gfx9.surf_slice_size * layer; + uint64_t level_offset = surface->is_linear ? surface->u.gfx9.offset[level] : 0; + + pLayout->offset = plane->offset + level_offset + surface->u.gfx9.surf_slice_size * layer; if (image->vk_format == VK_FORMAT_R32G32B32_UINT || image->vk_format == VK_FORMAT_R32G32B32_SINT || image->vk_format == VK_FORMAT_R32G32B32_SFLOAT) { @@ -1888,8 +1890,10 @@ void radv_GetImageSubresourceLayout( */ pLayout->rowPitch = surface->u.gfx9.surf_pitch * surface->bpe / 3; } else { + uint32_t pitch = surface->is_linear ? surface->u.gfx9.pitch[level] : surface->u.gfx9.surf_pitch; + assert(util_is_power_of_two_nonzero(surface->bpe)); - pLayout->rowPitch = surface->u.gfx9.pitch[level] * surface->bpe; + pLayout->rowPitch = pitch * surface->bpe; } pLayout->arrayPitch = surface->u.gfx9.surf_slice_size;