From: Dave Airlie Date: Fri, 25 Feb 2011 04:37:06 +0000 (+1000) Subject: gallium/util: add 1d/2d mipmap generation support X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=179ff0551c4938e59f4b57fec0a10d63f012d7c6;p=mesa.git gallium/util: add 1d/2d mipmap generation support so far only hw mipmap generation is testing on softpipe, passes test added to piglit. this requires another patch to mesa to let array textures mipmaps even start to happen. --- diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 3b6342ad8d1..3698be77b2e 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -67,7 +67,7 @@ struct gen_mipmap_state struct pipe_vertex_element velem[2]; void *vs; - void *fs1d, *fs2d, *fs3d, *fsCube; + void *fs1d, *fs2d, *fs3d, *fsCube, *fs1da, *fs2da; struct pipe_resource *vbuf; /**< quad vertices */ unsigned vbuf_slot; @@ -1321,6 +1321,11 @@ util_create_gen_mipmap(struct pipe_context *pipe, TGSI_INTERPOLATE_LINEAR); ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE, TGSI_INTERPOLATE_LINEAR); + ctx->fs1da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D_ARRAY, + TGSI_INTERPOLATE_LINEAR); + ctx->fs2da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D_ARRAY, + TGSI_INTERPOLATE_LINEAR); + /* vertex data that doesn't change */ for (i = 0; i < 4; i++) { @@ -1390,8 +1395,25 @@ set_vertex_data(struct gen_mipmap_state *ctx, util_map_texcoords2d_onto_cubemap(layer, &st[0][0], 2, &ctx->vertices[0][1][0], 8); } - else { - /* 1D/2D/3D */ + else if (tex_target == PIPE_TEXTURE_1D_ARRAY) { + /* 1D texture array */ + ctx->vertices[0][1][0] = 0.0f; /*s*/ + ctx->vertices[0][1][1] = r; /*t*/ + ctx->vertices[0][1][2] = 0.0f; /*r*/ + + ctx->vertices[1][1][0] = 1.0f; + ctx->vertices[1][1][1] = r; + ctx->vertices[1][1][2] = 0.0f; + + ctx->vertices[2][1][0] = 1.0f; + ctx->vertices[2][1][1] = r; + ctx->vertices[2][1][2] = 0.0f; + + ctx->vertices[3][1][0] = 0.0f; + ctx->vertices[3][1][1] = r; + ctx->vertices[3][1][2] = 0.0f; + } else { + /* 1D/2D/3D/2D array */ ctx->vertices[0][1][0] = 0.0f; /*s*/ ctx->vertices[0][1][1] = 0.0f; /*t*/ ctx->vertices[0][1][2] = r; /*r*/ @@ -1427,6 +1449,8 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx) { struct pipe_context *pipe = ctx->pipe; + pipe->delete_fs_state(pipe, ctx->fs2da); + pipe->delete_fs_state(pipe, ctx->fs1da); pipe->delete_fs_state(pipe, ctx->fsCube); pipe->delete_fs_state(pipe, ctx->fs3d); pipe->delete_fs_state(pipe, ctx->fs2d); @@ -1499,7 +1523,11 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, fs = ctx->fsCube; break; case PIPE_TEXTURE_1D_ARRAY: + fs = ctx->fs1da; + break; case PIPE_TEXTURE_2D_ARRAY: + fs = ctx->fs2da; + break; default: assert(0); fs = ctx->fs2d; @@ -1555,6 +1583,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, if (pt->target == PIPE_TEXTURE_3D) nr_layers = u_minify(pt->depth0, dstLevel); + else if (pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_1D_ARRAY) + nr_layers = pt->array_size; else nr_layers = 1; @@ -1564,11 +1594,12 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, /* in theory with geom shaders and driver with full layer support could do that in one go. */ layer = i; - offset = 1.0f / (float)(nr_layers * 2); /* XXX hmm really? */ rcoord = (float)layer / (float)nr_layers + 1.0f / (float)(nr_layers * 2); - } - else + } else if (pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_1D_ARRAY) { + layer = i; + rcoord = (float)layer; + } else layer = face; memset(&surf_templ, 0, sizeof(surf_templ));