From: Jason Ekstrand Date: Fri, 15 Apr 2016 20:17:08 +0000 (-0700) Subject: Remove the Intel Vulkan readme X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=17a181bfa6fc7eb9f7c301ee14388ebee5833588;p=mesa.git Remove the Intel Vulkan readme --- diff --git a/README.intel-vulkan.txt b/README.intel-vulkan.txt deleted file mode 100644 index 4bd4231408c..00000000000 --- a/README.intel-vulkan.txt +++ /dev/null @@ -1,133 +0,0 @@ -Intel's Open Source Vulkan Driver -Vulkan API Version: 1.0.2 -SPIR-V Version: 1.0 - -Intro -===== -The Open Source Technology Center 3D graphics team at Intel has -been working on a Vulkan implementation based on the Mesa open source -OpenGL implementation. - -The Mesa project source and our driver implementation is under the MIT -license [1], but is also covered by the Khronos IP framework as it -pertains to a specification under construction [2]. - -We welcome all feedback and contibutions, as long as the contributions -are MIT licensed and can be open sourced with the driver. - -[1] https://opensource.org/licenses/MIT -[2] https://www.khronos.org/members/ip-framework - - -Maintainers -=========== -Kristian Høgsberg Kristensen -Jason Ekstrand -Chad Versace - - -Supported Hardware -================== -- Broadwell & Sky Lake, main development focus -- Ivybridge -- Haswell -- Bay Trail -- Cherryview -- Broxton - - -Conformance -=========== -First-wave conformance has been submitted for Broadwell, Sky Lake, and -Cherryview. They all pass 100% of the mustpass tests as of January 30, -2016. - - -Supported OS Platforms -====================== - - Linux, tested on Fedora 22 with kernel >= 4.1 - - X11 with DRI3 - - Wayland - - Android - - TODO - - -Building and Installing -======================= -This driver is intended to be used directly from the build tree. Installing the -driver into a system location is not yet fully supported. If you require support -for system-wide installation, please contact a maintainer. - -Throughout the instructions, MESA_TOP refers to the top of the Mesa repository. - -First, install the usual dependencies needed to build Mesa. - - Fedora: - $ sudo yum builddep mesa - Ubunutu: - $ FINISHME - -Next, configure and build. The below commands will build Mesa in release mode. -If you wish to build Mesa in debug mode, add option '--enable-debug' to the -configure command. - - $ cd $MESA_TOP - $ autoreconf -vfi - $ ./configure --with-dri-drivers=i965 --with-gallium-drivers= - $ make - -To use the driver's libvulkan.so directly, without LunarG's loader, you must set -an environment variable before running your Vulkan application: - - $ export LD_LIBRARY_PATH="$MESA_TOP/lib" - $ your-vk-app - -Alternatively, to use the driver with LunarG's loader: - - $ export VK_ICD_FILENAMES="$MESA_TOP/src/vulkan/anv_icd.json" - $ your-vk-app - - -File Structure and Naming -========================= -The core code of Intel's Mesa Vulkan driver lives in src/vulkan. Files prefixed -with "gen8" support Broadwell; files prefixed with "gen7" support Ivybridge; -files prefixed with "anv" are common to all hardware generations. - -Mesa is an umbrella open source project containing many drivers for multiple -APIs. The codename for Intel's Mesa Vulkan driver is "Anvil", hence the filename -prefix "anv". - - -Feature Status -============== -The driver is still a work-in-progress. We do our best to keep the below list of -features up-to-date. - -Supported Features: - - Index buffers, instanced draw, indirect draw - - Nested command buffers - - Consumes SPIR-V (no GLSL "backdoor") - - Fragment, vertex, geometry, and compute shaders - - Uniform buffers, sampled images, dynamic uniform buffers - - Shader storage buffers - - Push constants - - Color, depth and stencil attachments - - 1D, 2D, 3D textures, texture arrays - - Memory barrier - - Optionally integrates with LunarGs loader - - WSI extension for X11 - - Fences - - Most copy/blit commands for color and depth buffers, - vkCmdCopyImageToBuffer for stencil buffers - - Occlution query and timestamps - - VkkSemaphore and VkEvent - - Shader specialization - - Storage images - - MSAA - -Unsupported Features: - - Tesselation shaders - - Push constants in GS and VS on HSW and prior - - Sparse resources - - Input attachments