From: Brian Paul Date: Thu, 17 Dec 2015 21:16:24 +0000 (-0700) Subject: st/mesa: check texture target in allocate_full_mipmap() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=18038b9fd6792be794ae1be80e006542be602b2a;p=mesa.git st/mesa: check texture target in allocate_full_mipmap() Some kinds of textures never have mipmaps. 3D textures seldom have mipmaps. Reviewed-by: José Fonseca --- diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 867d4daad68..f8b367989e7 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -404,6 +404,16 @@ static boolean allocate_full_mipmap(const struct st_texture_object *stObj, const struct st_texture_image *stImage) { + switch (stObj->base.Target) { + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_BUFFER: + case GL_TEXTURE_EXTERNAL_OES: + case GL_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + /* these texture types cannot be mipmapped */ + return FALSE; + } + if (stImage->base.Level > 0 || stObj->base.GenerateMipmap) return TRUE; @@ -420,6 +430,10 @@ allocate_full_mipmap(const struct st_texture_object *stObj, /* not a mipmap minification filter */ return FALSE; + if (stObj->base.Target == GL_TEXTURE_3D) + /* 3D textures are seldom mipmapped */ + return FALSE; + return TRUE; }