From: Jouk Jansen Date: Wed, 29 Mar 2006 12:09:08 +0000 (+0000) Subject: Committing in . X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=180b0dab8b87ef7987b9f2c44068d1eea3f54939;p=mesa.git Committing in . Removing Modified Files: Mesa/src/mesa/main/fog.c Mesa/src/mesa/main/hint.c Mesa/src/mesa/main/mtypes.h ---------------------------------------------------------------------- --- diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c index df99c6519f6..50a61bd84bf 100644 --- a/src/mesa/main/fog.c +++ b/src/mesa/main/fog.c @@ -70,14 +70,14 @@ _mesa_Fogiv(GLenum pname, const GLint *params ) ; } _mesa_Fogfv(pname, p); -} - - -#define UPDATE_FOG_SCALE(ctx) do {\ - if (ctx->Fog.End == ctx->Fog.Start)\ - ctx->Fog._Scale = 1.0f;\ - else\ - ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);\ +} + + +#define UPDATE_FOG_SCALE(ctx) do {\ + if (ctx->Fog.End == ctx->Fog.Start)\ + ctx->Fog._Scale = 1.0f;\ + else\ + ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);\ } while(0) @@ -119,14 +119,14 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params ) if (ctx->Fog.Start == *params) return; FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.Start = *params; + ctx->Fog.Start = *params; UPDATE_FOG_SCALE(ctx); break; case GL_FOG_END: if (ctx->Fog.End == *params) return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.End = *params; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.End = *params; UPDATE_FOG_SCALE(ctx); break; case GL_FOG_INDEX: @@ -183,6 +183,6 @@ void _mesa_init_fog( GLcontext * ctx ) ctx->Fog.Start = 0.0; ctx->Fog.End = 1.0; ctx->Fog.ColorSumEnabled = GL_FALSE; - ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT; + ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT; ctx->Fog._Scale = 1.0f; } diff --git a/src/mesa/main/hint.c b/src/mesa/main/hint.c index 6680edd1655..dcfa9c7363f 100644 --- a/src/mesa/main/hint.c +++ b/src/mesa/main/hint.c @@ -109,18 +109,18 @@ _mesa_Hint( GLenum target, GLenum mode ) return; FLUSH_VERTICES(ctx, _NEW_HINT); ctx->Hint.GenerateMipmap = mode; - break; - - /* GL_ARB_fragment_shader */ - case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - if (!ctx->Extensions.ARB_fragment_shader) { - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); - return; - } - if (ctx->Hint.FragmentShaderDerivative == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.FragmentShaderDerivative = mode; + break; + + /* GL_ARB_fragment_shader */ + case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: + if (!ctx->Extensions.ARB_fragment_shader) { + _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); + return; + } + if (ctx->Hint.FragmentShaderDerivative == mode) + return; + FLUSH_VERTICES(ctx, _NEW_HINT); + ctx->Hint.FragmentShaderDerivative = mode; break; default: @@ -148,6 +148,6 @@ void _mesa_init_hint( GLcontext * ctx ) ctx->Hint.Fog = GL_DONT_CARE; ctx->Hint.ClipVolumeClipping = GL_DONT_CARE; ctx->Hint.TextureCompression = GL_DONT_CARE; - ctx->Hint.GenerateMipmap = GL_DONT_CARE; + ctx->Hint.GenerateMipmap = GL_DONT_CARE; ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 00b01878465..7876cff2ed5 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -451,7 +451,7 @@ struct gl_light GLfloat EyePosition[4]; /**< position in eye coordinates */ GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */ GLfloat SpotExponent; - GLfloat SpotCutoff; /**< in degrees */ + GLfloat SpotCutoff; /**< in degrees */ GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */ GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */ GLfloat ConstantAttenuation; @@ -750,7 +750,7 @@ struct gl_fog_attrib GLfloat Index; /**< Fog index */ GLenum Mode; /**< Fog mode */ GLboolean ColorSumEnabled; - GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ + GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */ }; @@ -1974,8 +1974,8 @@ struct gl_query_state */ struct gl_shader_objects_state { - struct gl2_program_intf **CurrentProgram; - GLboolean _VertexShaderPresent; + struct gl2_program_intf **CurrentProgram; + GLboolean _VertexShaderPresent; GLboolean _FragmentShaderPresent; };