From: Jason Ekstrand Date: Tue, 17 Apr 2018 22:06:46 +0000 (-0700) Subject: anv/blorp: Do the gen11 BTI flush X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=185630c6bc973e9a2fec6172325bf31d70bc2eec;p=mesa.git anv/blorp: Do the gen11 BTI flush Reviewed-by: Anuj Phogat Reviewed-by: Topi Pohjolainen --- diff --git a/src/intel/vulkan/genX_blorp_exec.c b/src/intel/vulkan/genX_blorp_exec.c index b423046d616..9023269d61b 100644 --- a/src/intel/vulkan/genX_blorp_exec.c +++ b/src/intel/vulkan/genX_blorp_exec.c @@ -202,6 +202,20 @@ genX(blorp_exec)(struct blorp_batch *batch, genX(cmd_buffer_config_l3)(cmd_buffer, cfg); } +#if GEN_GEN >= 11 + /* The PIPE_CONTROL command description says: + * + * "Whenever a Binding Table Index (BTI) used by a Render Taget Message + * points to a different RENDER_SURFACE_STATE, SW must issue a Render + * Target Cache Flush by enabling this bit. When render target flush + * is set due to new association of BTI, PS Scoreboard Stall bit must + * be set in this packet." + */ + cmd_buffer->state.pending_pipe_bits |= + ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | + ANV_PIPE_STALL_AT_SCOREBOARD_BIT; +#endif + #if GEN_GEN == 7 /* The MI_LOAD/STORE_REGISTER_MEM commands which BLORP uses to implement * indirect fast-clear colors can cause GPU hangs if we don't stall first.