From: Nicolai Hähnle Date: Mon, 25 Jul 2016 16:05:46 +0000 (+0200) Subject: st_glsl_to_tgsi: only skip over slots of an input array that are present X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=185b0c15abfba8b011f5b009e9f1890305e40ff6;p=mesa.git st_glsl_to_tgsi: only skip over slots of an input array that are present When an application declares varying arrays but does not actually do any indirect indexing, some array indices may end up unused in the consuming shader, so the number of input slots that correspond to the array ends up less than the array_size. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák --- diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 7564119ac11..38e2c4a5d60 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6058,7 +6058,11 @@ st_translate_program( inputSemanticName[i], inputSemanticIndex[i], interpMode[i], 0, interpLocation[i], array_id, array_size); - i += array_size - 1; + + GLuint base_attr = inputSlotToAttr[i]; + while (i + 1 < numInputs && + inputSlotToAttr[i + 1] < base_attr + array_size) + ++i; } else { t->inputs[i] = ureg_DECL_fs_input_cyl_centroid(ureg,