From: Eric Anholt Date: Mon, 26 Mar 2012 23:49:23 +0000 (-0700) Subject: mesa: Create the default (name==0) buffer texture. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=18c2ee0df5fa6679996e40c574d37475be230bd7;p=mesa.git mesa: Create the default (name==0) buffer texture. All that should be needed is that it exists. Fixes segfaults on first _mesa_update_context() with a samplerBuffer-using shader active but without a particular buffer texture enabled. Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index d7dee4f1b66..88dc3b195e7 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -756,6 +756,9 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) target = GL_TEXTURE_1D; break; case TEXTURE_BUFFER_INDEX: + dims = 0; + target = GL_TEXTURE_BUFFER; + break; case TEXTURE_EXTERNAL_INDEX: default: /* no-op */ @@ -794,6 +797,8 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) GL_RGBA, texFormat); switch (dims) { + case 0: + break; case 1: ctx->Driver.TexImage1D(ctx, texImage, GL_RGBA, width, 0,