From: Caio Marcelo de Oliveira Filho Date: Thu, 2 Jan 2020 23:27:58 +0000 (-0800) Subject: intel/fs: Add FS_OPCODE_SCHEDULING_FENCE X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=18e72ee2108a9388b8d1890311dd22f69886438a;p=mesa.git intel/fs: Add FS_OPCODE_SCHEDULING_FENCE Like a SHADER_OPCODE_MEMORY_FENCE but doesn't doesn't generate any assembly code. Will be used when the compiler shouldn't reorder certain instructions but there's no need to generate code for the HW to do it -- as the ordering will be guaranteed by other means. Reviewed-by: Francisco Jerez Part-of: --- diff --git a/src/intel/compiler/brw_eu_defines.h b/src/intel/compiler/brw_eu_defines.h index d2d8d877e2c..1b56903e213 100644 --- a/src/intel/compiler/brw_eu_defines.h +++ b/src/intel/compiler/brw_eu_defines.h @@ -462,6 +462,11 @@ enum opcode { */ SHADER_OPCODE_MEMORY_FENCE, + /** + * Scheduling-only fence. + */ + FS_OPCODE_SCHEDULING_FENCE, + SHADER_OPCODE_GEN4_SCRATCH_READ, SHADER_OPCODE_GEN4_SCRATCH_WRITE, SHADER_OPCODE_GEN7_SCRATCH_READ, diff --git a/src/intel/compiler/brw_fs_generator.cpp b/src/intel/compiler/brw_fs_generator.cpp index 65beebf6d09..e8bbce5b290 100644 --- a/src/intel/compiler/brw_fs_generator.cpp +++ b/src/intel/compiler/brw_fs_generator.cpp @@ -2177,6 +2177,11 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width, send_count++; break; + case FS_OPCODE_SCHEDULING_FENCE: + if (unlikely(debug_flag)) + disasm_info->use_tail = true; + break; + case SHADER_OPCODE_INTERLOCK: assert(devinfo->gen >= 9); /* The interlock is basically a memory fence issued via sendc */ diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp index f95fcd99e67..71f3e79a454 100644 --- a/src/intel/compiler/brw_shader.cpp +++ b/src/intel/compiler/brw_shader.cpp @@ -323,6 +323,8 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op) return "typed_surface_write_logical"; case SHADER_OPCODE_MEMORY_FENCE: return "memory_fence"; + case FS_OPCODE_SCHEDULING_FENCE: + return "scheduling_fence"; case SHADER_OPCODE_INTERLOCK: /* For an interlock we actually issue a memory fence via sendc. */ return "interlock"; @@ -1076,6 +1078,7 @@ backend_instruction::has_side_effects() const case TCS_OPCODE_RELEASE_INPUT: case SHADER_OPCODE_RND_MODE: case SHADER_OPCODE_FLOAT_CONTROL_MODE: + case FS_OPCODE_SCHEDULING_FENCE: return true; default: return eot;