From: Marek Olšák Date: Mon, 22 Feb 2016 23:37:39 +0000 (+0100) Subject: tgsi/scan: handle holes between VS inputs, assert-fail in other cases X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=190a291b03f799471110f95ae8a4d519d309696d;p=mesa.git tgsi/scan: handle holes between VS inputs, assert-fail in other cases "st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap" added a vertex shader declaring IN[0] and IN[2], but not IN[1]. Drivers relying on tgsi_shader_info can't handle holes in declarations, because tgsi_shader_info doesn't track that. This is just a quick workaround meant for stable that will work for vertex shaders. This fixes radeonsi DrawPixels and CopyPixels crashes. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Brian Paul --- diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c index 489423d7f12..4f85d2fda67 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_scan.c +++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c @@ -247,7 +247,14 @@ scan_declaration(struct tgsi_shader_info *info, info->input_interpolate[reg] = (ubyte)fulldecl->Interp.Interpolate; info->input_interpolate_loc[reg] = (ubyte)fulldecl->Interp.Location; info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap; - info->num_inputs++; + + /* Vertex shaders can have inputs with holes between them. */ + if (info->processor == TGSI_PROCESSOR_VERTEX) + info->num_inputs = MAX2(info->num_inputs, reg + 1); + else { + info->num_inputs++; + assert(reg < info->num_inputs); + } /* Only interpolated varyings. Don't include POSITION. * Don't include integer varyings, because they are not @@ -341,6 +348,7 @@ scan_declaration(struct tgsi_shader_info *info, info->output_semantic_name[reg] = (ubyte) semName; info->output_semantic_index[reg] = (ubyte) semIndex; info->num_outputs++; + assert(reg < info->num_outputs); if (semName == TGSI_SEMANTIC_COLOR) info->colors_written |= 1 << semIndex;