From: Brian Paul Date: Tue, 27 Mar 2001 20:26:10 +0000 (+0000) Subject: texFormat was a random value in _mesa_store_teximage3d(), fix by undoing last changes X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=197c526d63e1d4ea96f29eece392cdc389770b38;p=mesa.git texFormat was a random value in _mesa_store_teximage3d(), fix by undoing last changes --- diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 0d2807cf953..c1d9dfc4bc8 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1,4 +1,4 @@ -/* $Id: texstore.c,v 1.19 2001/03/27 19:18:02 gareth Exp $ */ +/* $Id: texstore.c,v 1.20 2001/03/27 20:26:10 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -486,14 +486,13 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - const struct gl_texture_format *texFormat; GLint texelBytes; /* setup the teximage struct's fields */ _mesa_init_tex_format( ctx, internalFormat, texImage ); - texImage->FetchTexel = texFormat->FetchTexel3D; + texImage->FetchTexel = texImage->TexFormat->FetchTexel3D; - texelBytes = texFormat->TexelBytes; + texelBytes = texImage->TexFormat->TexelBytes; /* allocate memory */ texImage->Data = (GLchan *) MALLOC(width * height * depth * texelBytes);