From: Alyssa Rosenzweig Date: Thu, 20 Aug 2020 12:06:39 +0000 (-0400) Subject: panfrost: Use packs for fragment properties X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=19ded1e1212b859c5af67613dc66ce10e2c74ee1;p=mesa.git panfrost: Use packs for fragment properties A bit more complicated, since there are dependencies on other state (for early-z and discard handling). We separate this cleanly to help defer packing later. Signed-off-by: Alyssa Rosenzweig Reviewed-by: Tomeu Vizoso Part-of: --- diff --git a/src/gallium/drivers/panfrost/pan_cmdstream.c b/src/gallium/drivers/panfrost/pan_cmdstream.c index 2c6f2f28c1d..46aeed05959 100644 --- a/src/gallium/drivers/panfrost/pan_cmdstream.c +++ b/src/gallium/drivers/panfrost/pan_cmdstream.c @@ -573,16 +573,40 @@ panfrost_emit_frag_shader(struct panfrost_context *ctx, fragmeta->bifrost2.uniform_count = fs->uniform_count; } else { - fragmeta->midgard1.uniform_count = fs->uniform_count; - fragmeta->midgard1.work_count = fs->work_reg_count; + struct mali_midgard_properties_packed prop; - /* TODO: This is not conformant on ES3 */ - fragmeta->midgard1.flags_hi = MALI_SUPPRESS_INF_NAN; + /* Reasons to disable early-Z from a shader perspective */ + bool late_z = fs->can_discard || fs->writes_global || + fs->writes_depth || fs->writes_stencil; - fragmeta->midgard1.flags_lo = 0x20; - fragmeta->midgard1.uniform_buffer_count = panfrost_ubo_count(ctx, PIPE_SHADER_FRAGMENT); + /* Reasons to disable early-Z from a CSO perspective */ + bool alpha_to_coverage = ctx->blend->base.alpha_to_coverage; - SET_BIT(fragmeta->midgard1.flags_lo, MALI_WRITES_GLOBAL, fs->writes_global); + /* If either depth or stencil is enabled, discard matters */ + bool zs_enabled = + (zsa->base.depth.enabled && zsa->base.depth.func != PIPE_FUNC_ALWAYS) || + zsa->base.stencil[0].enabled; + + pan_pack(&prop, MIDGARD_PROPERTIES, cfg) { + cfg.uniform_buffer_count = panfrost_ubo_count(ctx, PIPE_SHADER_FRAGMENT); + cfg.uniform_count = fs->uniform_count; + cfg.work_register_count = fs->work_reg_count; + cfg.writes_globals = fs->writes_global; + cfg.suppress_inf_nan = true; /* XXX */ + + cfg.stencil_from_shader = fs->writes_stencil; + cfg.helper_invocation_enable = fs->helper_invocations; + cfg.depth_source = fs->writes_depth ? + MALI_DEPTH_SOURCE_SHADER : + MALI_DEPTH_SOURCE_FIXED_FUNCTION; + + /* Depend on other state */ + cfg.early_z_enable = !(late_z || alpha_to_coverage); + cfg.reads_tilebuffer = fs->outputs_read || (!zs_enabled && fs->can_discard); + cfg.reads_depth_stencil = zs_enabled && fs->can_discard; + } + + memcpy(&fragmeta->midgard1, &prop, sizeof(prop)); } bool msaa = rast->multisample; @@ -591,41 +615,6 @@ panfrost_emit_frag_shader(struct panfrost_context *ctx, fragmeta->unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x10; fragmeta->unknown2_4 = 0x4e0; - if (dev->quirks & IS_BIFROST) { - /* TODO */ - } else { - /* Depending on whether it's legal to in the given shader, we try to - * enable early-z testing. TODO: respect e-z force */ - - SET_BIT(fragmeta->midgard1.flags_lo, MALI_EARLY_Z, - !fs->can_discard && !fs->writes_global && - !fs->writes_depth && !fs->writes_stencil && - !ctx->blend->base.alpha_to_coverage); - - /* Add the writes Z/S flags if needed. */ - SET_BIT(fragmeta->midgard1.flags_lo, MALI_WRITES_Z, fs->writes_depth); - SET_BIT(fragmeta->midgard1.flags_hi, MALI_WRITES_S, fs->writes_stencil); - - /* Any time texturing is used, derivatives are implicitly calculated, - * so we need to enable helper invocations */ - - SET_BIT(fragmeta->midgard1.flags_lo, MALI_HELPER_INVOCATIONS, - fs->helper_invocations); - - /* If discard is enabled, which bit we set to convey this - * depends on if depth/stencil is used for the draw or not. - * Just one of depth OR stencil is enough to trigger this. */ - - bool zs_enabled = - fs->writes_depth || fs->writes_stencil || - (zsa->base.depth.enabled && zsa->base.depth.func != PIPE_FUNC_ALWAYS) || - zsa->base.stencil[0].enabled; - - SET_BIT(fragmeta->midgard1.flags_lo, MALI_READS_TILEBUFFER, - fs->outputs_read || (!zs_enabled && fs->can_discard)); - SET_BIT(fragmeta->midgard1.flags_lo, MALI_READS_ZS, zs_enabled && fs->can_discard); - } - /* TODO: Sample size */ SET_BIT(fragmeta->unknown2_3, MALI_HAS_MSAA, msaa); SET_BIT(fragmeta->unknown2_4, MALI_NO_MSAA, !msaa); @@ -684,7 +673,7 @@ panfrost_emit_frag_shader(struct panfrost_context *ctx, /* Disable shader execution if we can */ if (dev->quirks & MIDGARD_SHADERLESS && !panfrost_fs_required(fs, blend, rt_count)) { - fragmeta->shader = 0; + fragmeta->shader = 0x1; fragmeta->attribute_count = 0; fragmeta->varying_count = 0; fragmeta->texture_count = 0;