From: Rob Clark Date: Fri, 5 Jun 2020 19:56:04 +0000 (-0700) Subject: freedreno/ir3: move the libdrm dependency out of shared code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1a33faea8c514599e5b770a56e741103a9401d49;p=mesa.git freedreno/ir3: move the libdrm dependency out of shared code The only reason for this dependency was the fd_bo used for the uploaded shader. But this isn't used by turnip. Now that we've unified the cleanup path from gallium, it isn't hard to pull the fd_bo upload/free parts into ir3_gallium. This cleanup has the added benefit that the shader disk-cache will not have to deal with it. Signed-off-by: Rob Clark Part-of: --- diff --git a/src/freedreno/ir3/ir3_shader.c b/src/freedreno/ir3/ir3_shader.c index 652129108bf..ddb2c997baf 100644 --- a/src/freedreno/ir3/ir3_shader.c +++ b/src/freedreno/ir3/ir3_shader.c @@ -46,10 +46,10 @@ delete_variant(struct ir3_shader_variant *v) { if (v->ir) ir3_destroy(v->ir); - if (v->bo) - fd_bo_del(v->bo); + assert(!v->bo); if (v->binning) delete_variant(v->binning); + free(v->bin); free(v); } @@ -160,32 +160,18 @@ static void assemble_variant(struct ir3_shader_variant *v) { struct ir3_compiler *compiler = v->shader->compiler; - struct shader_info *info = &v->shader->nir->info; uint32_t gpu_id = compiler->gpu_id; - uint32_t sz, *bin; - bin = ir3_shader_assemble(v, gpu_id); - sz = v->info.sizedwords * 4; - - v->bo = fd_bo_new(compiler->dev, sz, - DRM_FREEDRENO_GEM_CACHE_WCOMBINE | - DRM_FREEDRENO_GEM_TYPE_KMEM, - "%s:%s", ir3_shader_stage(v), info->name); - /* Always include shaders in kernel crash dumps. */ - fd_bo_mark_for_dump(v->bo); - - memcpy(fd_bo_map(v->bo), bin, sz); + v->bin = ir3_shader_assemble(v, gpu_id); if (shader_debug_enabled(v->shader->type)) { fprintf(stdout, "Native code for unnamed %s shader %s:\n", ir3_shader_stage(v), v->shader->nir->info.name); if (v->shader->type == MESA_SHADER_FRAGMENT) fprintf(stdout, "SIMD0\n"); - ir3_shader_disasm(v, bin, stdout); + ir3_shader_disasm(v, v->bin, stdout); } - free(bin); - /* no need to keep the ir around beyond this point: */ ir3_destroy(v->ir); v->ir = NULL; @@ -220,7 +206,7 @@ create_variant(struct ir3_shader *shader, struct ir3_shader_key *key, } assemble_variant(v); - if (!v->bo) { + if (!v->bin) { debug_error("assemble failed!"); goto fail; } diff --git a/src/freedreno/ir3/ir3_shader.h b/src/freedreno/ir3/ir3_shader.h index 809af42d6cb..9fc175595ba 100644 --- a/src/freedreno/ir3/ir3_shader.h +++ b/src/freedreno/ir3/ir3_shader.h @@ -429,6 +429,9 @@ struct ir3_shader_variant { struct ir3_info info; struct ir3 *ir; + /* The actual binary shader instructions, size given by info.sizedwords: */ + uint32_t *bin; + /* Levels of nesting of flow control: */ unsigned branchstack; diff --git a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c index 6c0aa9f4b80..5544e0e50c7 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c @@ -70,6 +70,27 @@ dump_shader_info(struct ir3_shader_variant *v, bool binning_pass, v->max_sun, v->loops); } +static void +upload_shader_variant(struct ir3_shader_variant *v) +{ + struct shader_info *info = &v->shader->nir->info; + struct ir3_compiler *compiler = v->shader->compiler; + + assert(!v->bo); + + unsigned sz = v->info.sizedwords * 4; + + v->bo = fd_bo_new(compiler->dev, sz, + DRM_FREEDRENO_GEM_CACHE_WCOMBINE | + DRM_FREEDRENO_GEM_TYPE_KMEM, + "%s:%s", ir3_shader_stage(v), info->name); + + /* Always include shaders in kernel crash dumps. */ + fd_bo_mark_for_dump(v->bo); + + memcpy(fd_bo_map(v->bo), v->bin, sz); +} + struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key, bool binning_pass, struct pipe_debug_callback *debug) @@ -98,6 +119,8 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key, } dump_shader_info(v, binning_pass, debug); + + upload_shader_variant(v); } return v; @@ -237,6 +260,20 @@ void ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso) { struct ir3_shader *so = hwcso; + + /* free the uploaded shaders, since this is handled outside of the + * shared ir3 code (ie. not used by turnip): + */ + for (struct ir3_shader_variant *v = so->variants; v; v = v->next) { + fd_bo_del(v->bo); + v->bo = NULL; + + if (v->binning) { + fd_bo_del(v->binning->bo); + v->binning->bo = NULL; + } + } + ir3_shader_destroy(so); }