From: Roland Scheidegger Date: Tue, 9 Feb 2010 20:23:27 +0000 (+0100) Subject: gallium: don't put stencil ref value in pipe_depth_stencil_alpha_state X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1a859ecf4a4728cb321b1f68d51491cd285a3c03;p=mesa.git gallium: don't put stencil ref value in pipe_depth_stencil_alpha_state This will make driver's life a bit harder, however it makes sense that stencil reference value is not part of the pipe_depth_stencil_alpha_state, because it often (there are some algorithms which require this) changes more frequently than the rest of the dsa state. This is also encouraged by some graphic APIs. Treat it similar to pipe_blend_color. --- diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index c638239e80b..47867e888a4 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -93,6 +93,7 @@ struct cso_context { struct pipe_framebuffer_state fb, fb_saved; struct pipe_viewport_state vp, vp_saved; struct pipe_blend_color blend_color; + struct pipe_stencil_ref stencil_ref; }; @@ -1069,6 +1070,16 @@ enum pipe_error cso_set_blend_color(struct cso_context *ctx, return PIPE_OK; } +enum pipe_error cso_set_stencil_ref(struct cso_context *ctx, + const struct pipe_stencil_ref *sr) +{ + if (memcmp(&ctx->stencil_ref, sr, sizeof(ctx->stencil_ref))) { + ctx->stencil_ref = *sr; + ctx->pipe->set_stencil_ref(ctx->pipe, sr); + } + return PIPE_OK; +} + enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle) { diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h index d2089b1c883..3a6fff21e21 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.h +++ b/src/gallium/auxiliary/cso_cache/cso_context.h @@ -174,6 +174,10 @@ enum pipe_error cso_set_blend_color(struct cso_context *cso, const struct pipe_blend_color *bc); +enum pipe_error cso_set_stencil_ref(struct cso_context *cso, + const struct pipe_stencil_ref *sr); + + #ifdef __cplusplus } #endif diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index f3b4491d175..0504538258d 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -60,13 +60,12 @@ struct blitter_context_priv float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */ /* Templates for various state objects. */ - struct pipe_depth_stencil_alpha_state template_dsa; struct pipe_sampler_state template_sampler_state; /* Constant state objects. */ /* Vertex shaders. */ void *vs_col; /**< Vertex shader which passes {pos, color} to the output */ - void *vs_tex; /**blend_write_color = pipe->create_blend_state(pipe, &blend); /* depth stencil alpha state objects */ - dsa = &ctx->template_dsa; ctx->dsa_keep_depth_stencil = - pipe->create_depth_stencil_alpha_state(pipe, dsa); + pipe->create_depth_stencil_alpha_state(pipe, &dsa); - dsa->depth.enabled = 1; - dsa->depth.writemask = 1; - dsa->depth.func = PIPE_FUNC_ALWAYS; + dsa.depth.enabled = 1; + dsa.depth.writemask = 1; + dsa.depth.func = PIPE_FUNC_ALWAYS; ctx->dsa_write_depth_keep_stencil = - pipe->create_depth_stencil_alpha_state(pipe, dsa); - - dsa->stencil[0].enabled = 1; - dsa->stencil[0].func = PIPE_FUNC_ALWAYS; - dsa->stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; - dsa->stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; - dsa->stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; - dsa->stencil[0].valuemask = 0xff; - dsa->stencil[0].writemask = 0xff; + pipe->create_depth_stencil_alpha_state(pipe, &dsa); + + dsa.stencil[0].enabled = 1; + dsa.stencil[0].func = PIPE_FUNC_ALWAYS; + dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; + dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; + dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; + dsa.stencil[0].valuemask = 0xff; + dsa.stencil[0].writemask = 0xff; + ctx->dsa_write_depth_stencil = + pipe->create_depth_stencil_alpha_state(pipe, &dsa); /* The DSA state objects which write depth and stencil are created * on-demand. */ @@ -210,12 +210,8 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); - - for (i = 0; i < 0xff; i++) - if (ctx->dsa_write_depth_stencil[i]) - pipe->delete_depth_stencil_alpha_state(pipe, - ctx->dsa_write_depth_stencil[i]); - + pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); + pipe->delete_rasterizer_state(pipe, ctx->rs_state); pipe->delete_vs_state(pipe, ctx->vs_col); pipe->delete_vs_state(pipe, ctx->vs_tex); @@ -412,26 +408,6 @@ static void blitter_draw_quad(struct blitter_context_priv *ctx) 2); /* attribs/vert */ } -static INLINE -void *blitter_get_state_write_depth_stencil( - struct blitter_context_priv *ctx, - unsigned stencil) -{ - struct pipe_context *pipe = ctx->pipe; - - stencil &= 0xff; - - /* Create the DSA state on-demand. */ - if (!ctx->dsa_write_depth_stencil[stencil]) { - ctx->template_dsa.stencil[0].ref_value = stencil; - - ctx->dsa_write_depth_stencil[stencil] = - pipe->create_depth_stencil_alpha_state(pipe, &ctx->template_dsa); - } - - return ctx->dsa_write_depth_stencil[stencil]; -} - static INLINE void **blitter_get_sampler_state(struct blitter_context_priv *ctx, int miplevel) @@ -559,9 +535,13 @@ void util_blitter_clear(struct blitter_context *blitter, else pipe->bind_blend_state(pipe, ctx->blend_keep_color); - if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) - pipe->bind_depth_stencil_alpha_state(pipe, - blitter_get_state_write_depth_stencil(ctx, stencil)); + if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) { + struct pipe_stencil_ref sr; + memset (&sr, 0, sizeof(sr)); + sr.ref_value[0] = stencil & 0xff; + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); + pipe->set_stencil_ref(pipe, &sr); + } else pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); @@ -573,6 +553,7 @@ void util_blitter_clear(struct blitter_context *blitter, blitter_set_rectangle(ctx, 0, 0, width, height, depth); blitter_draw_quad(ctx); blitter_restore_CSOs(ctx); + /* XXX driver's responsibility to restore stencil refs? */ } static boolean diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h index f1e6a60e041..f82b77903e9 100644 --- a/src/gallium/include/pipe/p_context.h +++ b/src/gallium/include/pipe/p_context.h @@ -186,8 +186,11 @@ struct pipe_context { void (*set_blend_color)( struct pipe_context *, const struct pipe_blend_color * ); + void (*set_stencil_ref)( struct pipe_context *, + const struct pipe_stencil_ref * ); + void (*set_clip_state)( struct pipe_context *, - const struct pipe_clip_state * ); + const struct pipe_clip_state * ); void (*set_constant_buffer)( struct pipe_context *, uint shader, uint index, diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index 68369570b95..80e02ae70e3 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -199,7 +199,6 @@ struct pipe_stencil_state unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */ unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */ unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */ - ubyte ref_value; ubyte valuemask; ubyte writemask; }; @@ -251,6 +250,10 @@ struct pipe_blend_color float color[4]; }; +struct pipe_stencil_ref +{ + ubyte ref_value[2]; +}; struct pipe_framebuffer_state { diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index 88b80a07fc9..4395c682093 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -94,9 +94,11 @@ static void update_depth_stencil_alpha(struct st_context *st) { struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; + struct pipe_stencil_ref sr; GLcontext *ctx = st->ctx; memset(dsa, 0, sizeof(*dsa)); + memset(&sr, 0, sizeof(sr)); if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) { dsa->depth.enabled = 1; @@ -110,9 +112,9 @@ update_depth_stencil_alpha(struct st_context *st) dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]); - dsa->stencil[0].ref_value = ctx->Stencil.Ref[0] & 0xff; dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff; dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; + sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff; if (ctx->Stencil._TestTwoSide) { const GLuint back = ctx->Stencil._BackFace; @@ -124,10 +126,15 @@ update_depth_stencil_alpha(struct st_context *st) dsa->stencil[1].ref_value = ctx->Stencil.Ref[back] & 0xff; dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff; dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff; + sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff; } else { + /* This should be unnecessary. Drivers must not expect this to + * contain valid data, except the enabled bit + */ dsa->stencil[1] = dsa->stencil[0]; dsa->stencil[1].enabled = 0; + sr.ref_value[1] = sr.ref_value[0]; } } @@ -138,6 +145,7 @@ update_depth_stencil_alpha(struct st_context *st) } cso_set_depth_stencil_alpha(st->cso_context, dsa); + cso_set_stencil_ref(st->cso_context, &sr); }