From: Chad Versace Date: Fri, 20 Dec 2013 12:39:03 +0000 (-0800) Subject: i965/gen6: Fix HiZ hang in WebGL Google Maps X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1a92881;p=mesa.git i965/gen6: Fix HiZ hang in WebGL Google Maps Emitting flushes before depth and hiz resolves at the top of blorp's state emission fixes the hang. Marchesin and I found the fix experimentally, as opposed to adhering to a documented hardware workaround. A more minimal fix likely exists, but this gets the job done. Fixes HiZ hangs in the new WebGL Google maps on Sandybridge Chrome OS. Tested by zooming in and out continuously for 2 hours. This patch is based on https://chromium.googlesource.com/chromiumos/overlays/chromiumos-overlay/+/8bc07bb70163c3706fb4ba5f980e57dc942f56dd CC: mesa-stable@lists.freedesktop.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70740 Signed-off-by: Stéphane Marchesin Signed-off-by: Chad Versace Reviewed-by: Paul Berry Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp index 6a5841f78c0..441d61fb018 100644 --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp @@ -1012,6 +1012,19 @@ gen6_blorp_emit_primitive(struct brw_context *brw, ADVANCE_BATCH(); } +static void +gen6_emit_hiz_workaround(struct brw_context *brw, enum gen6_hiz_op hiz_op) +{ + /* This fixes a HiZ hang in WebGL Google Maps. A more minimal fix likely + * exists, but this gets the job done. + */ + if (hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE || + hiz_op == GEN6_HIZ_OP_HIZ_RESOLVE) { + brw->batch.need_workaround_flush = true; + intel_emit_post_sync_nonzero_flush(brw); + intel_emit_depth_stall_flushes(brw); + } +} /** * \brief Execute a blit or render pass operation. @@ -1034,6 +1047,8 @@ gen6_blorp_exec(struct brw_context *brw, uint32_t wm_bind_bo_offset = 0; uint32_t prog_offset = params->get_wm_prog(brw, &prog_data); + + gen6_emit_hiz_workaround(brw, params->hiz_op); gen6_emit_3dstate_multisample(brw, params->dst.num_samples); gen6_emit_3dstate_sample_mask(brw, params->dst.num_samples > 1 ?