From: Timothy Arceri Date: Thu, 5 Dec 2019 04:01:14 +0000 (+1100) Subject: glsl/nir: iterate the system values list when adding varyings X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1abca2b3c84a42ab64c466bc209db42c41bba5e3;p=mesa.git glsl/nir: iterate the system values list when adding varyings Iterate the system values list when adding varyings to the program resource list in the NIR linker. This is needed to avoid CTS regressions when using the NIR to build the GLSL resource list in an upcoming series. Presumably it also fixes a bug with the current ARB_gl_spirv support. Fixes: ffdb44d3a0a2 ("nir/linker: Add inputs/outputs to the program resource list") Reviewed-by: Alejandro PiƱeiro --- diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c index 8b5ff28a399..671e29b6364 100644 --- a/src/compiler/glsl/gl_nir_linker.c +++ b/src/compiler/glsl/gl_nir_linker.c @@ -34,32 +34,11 @@ */ static bool -add_interface_variables(const struct gl_context *cts, - struct gl_shader_program *prog, - struct set *resource_set, - unsigned stage, GLenum programInterface) +add_vars_from_list(const struct gl_context *ctx, + struct gl_shader_program *prog, struct set *resource_set, + const struct exec_list *var_list, unsigned stage, + GLenum programInterface) { - const struct exec_list *var_list = NULL; - - struct gl_linked_shader *sh = prog->_LinkedShaders[stage]; - if (!sh) - return true; - - nir_shader *nir = sh->Program->nir; - assert(nir); - - switch (programInterface) { - case GL_PROGRAM_INPUT: - var_list = &nir->inputs; - break; - case GL_PROGRAM_OUTPUT: - var_list = &nir->outputs; - break; - default: - assert("!Should not get here"); - break; - } - nir_foreach_variable(var, var_list) { if (var->data.how_declared == nir_var_hidden) continue; @@ -108,6 +87,38 @@ add_interface_variables(const struct gl_context *cts, return true; } +static bool +add_interface_variables(const struct gl_context *ctx, + struct gl_shader_program *prog, + struct set *resource_set, + unsigned stage, GLenum programInterface) +{ + struct gl_linked_shader *sh = prog->_LinkedShaders[stage]; + if (!sh) + return true; + + nir_shader *nir = sh->Program->nir; + assert(nir); + + switch (programInterface) { + case GL_PROGRAM_INPUT: { + bool result = add_vars_from_list(ctx, prog, resource_set, + &nir->inputs, stage, programInterface); + result &= add_vars_from_list(ctx, prog, resource_set, &nir->system_values, + stage, programInterface); + return result; + } + case GL_PROGRAM_OUTPUT: + return add_vars_from_list(ctx, prog, resource_set, &nir->outputs, stage, + programInterface); + default: + assert("!Should not get here"); + break; + } + + return false; +} + /* TODO: as we keep adding features, this method is becoming more and more * similar to its GLSL counterpart at linker.cpp. Eventually it would be good * to check if they could be refactored, and reduce code duplication somehow