From: Kenneth Graunke Date: Thu, 12 Mar 2015 12:37:43 +0000 (-0700) Subject: i965: Unhardcode a few more stage names and abbreviations. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1ac7db0;p=mesa.git i965: Unhardcode a few more stage names and abbreviations. The stage_abbrev and stage_name fields in backend_visitor provide what we need without any additional effort. It also means we'll get the right names for compute shaders, SIMD8 geometry shaders, and both kinds of tessellation shaders. This does unfortunately change the capitalization of the stage abbreviation in the INTEL_DEBUG=optimizer output filenames. It doesn't seem worth adding code to handle, though. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner Reviewed-by: Anuj Phogat --- diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 255ddf436df..a6483230e52 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3766,8 +3766,6 @@ fs_visitor::calculate_register_pressure() void fs_visitor::optimize() { - const char *stage_name = stage == MESA_SHADER_VERTEX ? "vs" : "fs"; - split_virtual_grfs(); move_uniform_array_access_to_pull_constants(); @@ -3781,7 +3779,7 @@ fs_visitor::optimize() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \ char filename[64]; \ snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass, \ - stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \ + stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \ \ backend_visitor::dump_instructions(filename); \ } \ @@ -3793,7 +3791,8 @@ fs_visitor::optimize() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) { char filename[64]; snprintf(filename, 64, "%s%d-%04d-00-start", - stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0); + stage_abbrev, dispatch_width, + shader_prog ? shader_prog->Name : 0); backend_visitor::dump_instructions(filename); } @@ -3885,9 +3884,6 @@ fs_visitor::allocate_registers() } if (!allocated_without_spills) { - const char *stage_name = stage == MESA_SHADER_VERTEX ? - "Vertex" : "Fragment"; - /* We assume that any spilling is worse than just dropping back to * SIMD8. There's probably actually some intermediate point where * SIMD16 with a couple of spills is still better. diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index 8ce07637b20..57b507d7f63 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1700,8 +1700,6 @@ vec4_visitor::run() move_push_constants_to_pull_constants(); split_virtual_grfs(); - const char *stage_name = stage == MESA_SHADER_GEOMETRY ? "gs" : "vs"; - #define OPT(pass, args...) ({ \ pass_num++; \ bool this_progress = pass(args); \ @@ -1709,7 +1707,7 @@ vec4_visitor::run() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \ char filename[64]; \ snprintf(filename, 64, "%s-%04d-%02d-%02d-" #pass, \ - stage_name, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \ + stage_abbrev, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \ \ backend_visitor::dump_instructions(filename); \ } \ @@ -1722,7 +1720,7 @@ vec4_visitor::run() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) { char filename[64]; snprintf(filename, 64, "%s-%04d-00-start", - stage_name, shader_prog ? shader_prog->Name : 0); + stage_abbrev, shader_prog ? shader_prog->Name : 0); backend_visitor::dump_instructions(filename); }