From: Mike Blumenkrantz Date: Mon, 1 Jun 2020 18:49:44 +0000 (-0400) Subject: zink: implement streamout and xfb handling in ntv X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1b130c42b8dbed3a7cabaf47e2695e7db8429b56;p=mesa.git zink: implement streamout and xfb handling in ntv this translates streamout info into xfb decorations and adds some workaround handling for spurious gl_PointSize values partly based on patches originally written by Dave Airlie Reviewed-by: Erik Faye-Lund Part-of: --- diff --git a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c index cabc83b7022..10ff16eaff2 100644 --- a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c +++ b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c @@ -111,6 +111,10 @@ struct ntv_context { size_t num_regs; struct hash_table *vars; /* nir_variable -> SpvId */ + struct hash_table *so_outputs; /* pipe_stream_output -> SpvId */ + unsigned outputs[VARYING_SLOT_MAX]; + const struct glsl_type *so_output_gl_types[VARYING_SLOT_MAX]; + SpvId so_output_types[VARYING_SLOT_MAX]; const SpvId *block_ids; size_t num_blocks; @@ -353,7 +357,6 @@ emit_output(struct ntv_context *ctx, struct nir_variable *var) if (ctx->stage == MESA_SHADER_VERTEX) { - unsigned slot = var->data.location; switch (slot) { HANDLE_EMIT_BUILTIN(POS, Position); @@ -368,6 +371,10 @@ emit_output(struct ntv_context *ctx, struct nir_variable *var) case VARYING_SLOT_CLIP_DIST0: assert(glsl_type_is_array(var->type)); spirv_builder_emit_builtin(&ctx->builder, var_id, SpvBuiltInClipDistance); + /* this can be as large as 2x vec4, which requires 2 slots */ + ctx->outputs[VARYING_SLOT_CLIP_DIST1] = var_id; + ctx->so_output_gl_types[VARYING_SLOT_CLIP_DIST1] = var->type; + ctx->so_output_types[VARYING_SLOT_CLIP_DIST1] = var_type; break; default: @@ -383,6 +390,9 @@ emit_output(struct ntv_context *ctx, struct nir_variable *var) * use driver_location for non-builtins with defined slots to avoid overlap */ } + ctx->outputs[var->data.location] = var_id; + ctx->so_output_gl_types[var->data.location] = var->type; + ctx->so_output_types[var->data.location] = var_type; } else if (ctx->stage == MESA_SHADER_FRAGMENT) { if (var->data.location >= FRAG_RESULT_DATA0) spirv_builder_emit_location(&ctx->builder, var_id, @@ -823,6 +833,167 @@ emit_unop(struct ntv_context *ctx, SpvOp op, SpvId type, SpvId src) return spirv_builder_emit_unop(&ctx->builder, op, type, src); } +/* return the intended xfb output vec type based on base type and vector size */ +static SpvId +get_output_type(struct ntv_context *ctx, unsigned register_index, unsigned num_components) +{ + const struct glsl_type *out_type = ctx->so_output_gl_types[register_index]; + enum glsl_base_type base_type = glsl_get_base_type(out_type); + if (base_type == GLSL_TYPE_ARRAY) + base_type = glsl_get_base_type(glsl_without_array(out_type)); + + switch (base_type) { + case GLSL_TYPE_BOOL: + return get_bvec_type(ctx, num_components); + + case GLSL_TYPE_FLOAT: + return get_fvec_type(ctx, 32, num_components); + + case GLSL_TYPE_INT: + return get_ivec_type(ctx, 32, num_components); + + case GLSL_TYPE_UINT: + return get_uvec_type(ctx, 32, num_components); + + default: + break; + } + unreachable("unknown type"); + return 0; +} + +/* for streamout create new outputs, as streamout can be done on individual components, + from complete outputs, so we just can't use the created packed outputs */ +static void +emit_so_info(struct ntv_context *ctx, unsigned max_output_location, + const struct pipe_stream_output_info *so_info, struct pipe_stream_output_info *local_so_info) +{ + for (unsigned i = 0; i < local_so_info->num_outputs; i++) { + struct pipe_stream_output so_output = local_so_info->output[i]; + SpvId out_type = get_output_type(ctx, so_output.register_index, so_output.num_components); + SpvId pointer_type = spirv_builder_type_pointer(&ctx->builder, + SpvStorageClassOutput, + out_type); + SpvId var_id = spirv_builder_emit_var(&ctx->builder, pointer_type, + SpvStorageClassOutput); + char name[10]; + + snprintf(name, 10, "xfb%d", i); + spirv_builder_emit_name(&ctx->builder, var_id, name); + spirv_builder_emit_offset(&ctx->builder, var_id, (so_output.dst_offset * 4)); + spirv_builder_emit_xfb_buffer(&ctx->builder, var_id, so_output.output_buffer); + spirv_builder_emit_xfb_stride(&ctx->builder, var_id, so_info->stride[so_output.output_buffer] * 4); + + /* output location is incremented by VARYING_SLOT_VAR0 for non-builtins in vtn, + * so we need to ensure that the new xfb location slot doesn't conflict with any previously-emitted + * outputs. + * + * if there's no previous outputs that take up user slots (VAR0+) then we can start right after the + * glsl builtin reserved slots, otherwise we start just after the adjusted user output slot + */ + uint32_t location = NTV_MIN_RESERVED_SLOTS + i; + if (max_output_location >= VARYING_SLOT_VAR0) + location = max_output_location - VARYING_SLOT_VAR0 + 1 + i; + assert(location < VARYING_SLOT_VAR0); + spirv_builder_emit_location(&ctx->builder, var_id, location); + + /* note: gl_ClipDistance[4] can the 0-indexed member of VARYING_SLOT_CLIP_DIST1 here, + * so this is still the 0 component + */ + if (so_output.start_component) + spirv_builder_emit_component(&ctx->builder, var_id, so_output.start_component); + + uint32_t *key = ralloc_size(NULL, sizeof(uint32_t)); + *key = (uint32_t)so_output.register_index << 2 | so_output.start_component; + _mesa_hash_table_insert(ctx->so_outputs, key, (void *)(intptr_t)var_id); + + assert(ctx->num_entry_ifaces < ARRAY_SIZE(ctx->entry_ifaces)); + ctx->entry_ifaces[ctx->num_entry_ifaces++] = var_id; + } +} + +static void +emit_so_outputs(struct ntv_context *ctx, + const struct pipe_stream_output_info *so_info, struct pipe_stream_output_info *local_so_info) +{ + SpvId loaded_outputs[VARYING_SLOT_MAX] = {}; + for (unsigned i = 0; i < local_so_info->num_outputs; i++) { + uint32_t components[NIR_MAX_VEC_COMPONENTS]; + struct pipe_stream_output so_output = local_so_info->output[i]; + uint32_t so_key = (uint32_t) so_output.register_index << 2 | so_output.start_component; + struct hash_entry *he = _mesa_hash_table_search(ctx->so_outputs, &so_key); + assert(he); + SpvId so_output_var_id = (SpvId)(intptr_t)he->data; + + SpvId type = get_output_type(ctx, so_output.register_index, so_output.num_components); + SpvId output = ctx->outputs[so_output.register_index]; + SpvId output_type = ctx->so_output_types[so_output.register_index]; + const struct glsl_type *out_type = ctx->so_output_gl_types[so_output.register_index]; + + if (!loaded_outputs[so_output.register_index]) + loaded_outputs[so_output.register_index] = spirv_builder_emit_load(&ctx->builder, output_type, output); + SpvId src = loaded_outputs[so_output.register_index]; + + SpvId result; + + for (unsigned c = 0; c < so_output.num_components; c++) { + components[c] = so_output.start_component + c; + /* this is the second half of a 2 * vec4 array */ + if (ctx->stage == MESA_SHADER_VERTEX && so_output.register_index == VARYING_SLOT_CLIP_DIST1) + components[c] += 4; + } + + /* if we're emitting a scalar or the type we're emitting matches the output's original type and we're + * emitting the same number of components, then we can skip any sort of conversion here + */ + if (glsl_type_is_scalar(out_type) || (type == output_type && glsl_get_length(out_type) == so_output.num_components)) + result = src; + else { + if (ctx->stage == MESA_SHADER_VERTEX && so_output.register_index == VARYING_SLOT_POS) { + /* gl_Position was modified by nir_lower_clip_halfz, so we need to reverse that for streamout here: + * + * opengl gl_Position.z = (vulkan gl_Position.z * 2.0) - vulkan gl_Position.w + * + * to do this, we extract the z and w components, perform the multiply and subtract ops, then reinsert + */ + uint32_t z_component[] = {2}; + uint32_t w_component[] = {3}; + SpvId ftype = spirv_builder_type_float(&ctx->builder, 32); + SpvId z = spirv_builder_emit_composite_extract(&ctx->builder, ftype, src, z_component, 1); + SpvId w = spirv_builder_emit_composite_extract(&ctx->builder, ftype, src, w_component, 1); + SpvId new_z = emit_binop(ctx, SpvOpFMul, ftype, z, spirv_builder_const_float(&ctx->builder, 32, 2.0)); + new_z = emit_binop(ctx, SpvOpFSub, ftype, new_z, w); + src = spirv_builder_emit_vector_insert(&ctx->builder, type, src, new_z, 2); + } + /* OpCompositeExtract can only extract scalars for our use here */ + if (so_output.num_components == 1) { + result = spirv_builder_emit_composite_extract(&ctx->builder, type, src, components, so_output.num_components); + } else if (glsl_type_is_vector(out_type)) { + /* OpVectorShuffle can select vector members into a differently-sized vector */ + result = spirv_builder_emit_vector_shuffle(&ctx->builder, type, + src, src, + components, so_output.num_components); + result = emit_unop(ctx, SpvOpBitcast, type, result); + } else { + /* for arrays, we need to manually extract each desired member + * and re-pack them into the desired output type + */ + for (unsigned c = 0; c < so_output.num_components; c++) { + uint32_t member[] = { so_output.start_component + c }; + SpvId base_type = get_glsl_type(ctx, glsl_without_array(out_type)); + + if (ctx->stage == MESA_SHADER_VERTEX && so_output.register_index == VARYING_SLOT_CLIP_DIST1) + member[0] += 4; + components[c] = spirv_builder_emit_composite_extract(&ctx->builder, base_type, src, member, 1); + } + result = spirv_builder_emit_composite_construct(&ctx->builder, type, components, so_output.num_components); + } + } + + spirv_builder_emit_store(&ctx->builder, so_output_var_id, result); + } +} + static SpvId emit_binop(struct ntv_context *ctx, SpvOp op, SpvId type, SpvId src0, SpvId src1) @@ -1988,7 +2159,7 @@ emit_cf_list(struct ntv_context *ctx, struct exec_list *list) } struct spirv_shader * -nir_to_spirv(struct nir_shader *s) +nir_to_spirv(struct nir_shader *s, const struct pipe_stream_output_info *so_info, struct pipe_stream_output_info *local_so_info) { struct spirv_shader *ret = NULL; @@ -2061,12 +2232,17 @@ nir_to_spirv(struct nir_shader *s) ctx.vars = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); + ctx.so_outputs = _mesa_hash_table_create(NULL, _mesa_hash_u32, + _mesa_key_u32_equal); + nir_foreach_variable(var, &s->inputs) emit_input(&ctx, var); nir_foreach_variable(var, &s->outputs) emit_output(&ctx, var); + if (so_info) + emit_so_info(&ctx, util_last_bit64(s->info.outputs_written), so_info, local_so_info); nir_foreach_variable(var, &s->uniforms) emit_uniform(&ctx, var); @@ -2078,6 +2254,11 @@ nir_to_spirv(struct nir_shader *s) SpvExecutionModeDepthReplacing); } + if (so_info && so_info->num_outputs) { + spirv_builder_emit_cap(&ctx.builder, SpvCapabilityTransformFeedback); + spirv_builder_emit_exec_mode(&ctx.builder, entry_point, + SpvExecutionModeXfb); + } spirv_builder_function(&ctx.builder, entry_point, type_void, SpvFunctionControlMaskNone, @@ -2124,6 +2305,9 @@ nir_to_spirv(struct nir_shader *s) free(ctx.defs); + if (so_info) + emit_so_outputs(&ctx, so_info, local_so_info); + spirv_builder_return(&ctx.builder); // doesn't belong here, but whatevz spirv_builder_function_end(&ctx.builder); @@ -2154,6 +2338,9 @@ fail: if (ctx.vars) _mesa_hash_table_destroy(ctx.vars, NULL); + if (ctx.so_outputs) + _mesa_hash_table_destroy(ctx.so_outputs, NULL); + return NULL; } diff --git a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.h b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.h index de767018c03..5c4e5583107 100644 --- a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.h +++ b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.h @@ -36,9 +36,10 @@ struct spirv_shader { }; struct nir_shader; +struct pipe_stream_output_info; struct spirv_shader * -nir_to_spirv(struct nir_shader *s); +nir_to_spirv(struct nir_shader *s, const struct pipe_stream_output_info *so_info, struct pipe_stream_output_info *local_so_info); void spirv_shader_delete(struct spirv_shader *s); diff --git a/src/gallium/drivers/zink/zink_compiler.c b/src/gallium/drivers/zink/zink_compiler.c index 6fbbe8800a2..465056f85cb 100644 --- a/src/gallium/drivers/zink/zink_compiler.c +++ b/src/gallium/drivers/zink/zink_compiler.c @@ -132,15 +132,55 @@ optimize_nir(struct nir_shader *s) } while (progress); } +/* check for a genuine gl_PointSize output vs one from nir_lower_point_size_mov */ +static bool +check_psiz(struct nir_shader *s) +{ + nir_foreach_variable(var, &s->outputs) { + if (var->data.location == VARYING_SLOT_PSIZ) { + /* genuine PSIZ outputs will have this set */ + return !!var->data.explicit_location; + } + } + return false; +} + +/* semi-copied from iris */ +static void +update_so_info(struct pipe_stream_output_info *so_info, + uint64_t outputs_written, bool have_psiz) +{ + uint8_t reverse_map[64] = {}; + unsigned slot = 0; + while (outputs_written) { + int bit = u_bit_scan64(&outputs_written); + /* PSIZ from nir_lower_point_size_mov breaks stream output, so always skip it */ + if (bit == VARYING_SLOT_PSIZ && !have_psiz) + continue; + reverse_map[slot++] = bit; + } + + for (unsigned i = 0; i < so_info->num_outputs; i++) { + struct pipe_stream_output *output = &so_info->output[i]; + + /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */ + output->register_index = reverse_map[output->register_index]; + } +} + struct zink_shader * -zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir) +zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir, + const struct pipe_stream_output_info *so_info) { struct zink_shader *ret = CALLOC_STRUCT(zink_shader); + bool have_psiz = false; ret->programs = _mesa_pointer_set_create(NULL); NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 1); NIR_PASS_V(nir, nir_lower_clip_halfz); + if (nir->info.stage == MESA_SHADER_VERTEX) + have_psiz = check_psiz(nir); NIR_PASS_V(nir, nir_lower_regs_to_ssa); optimize_nir(nir); NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); @@ -189,8 +229,12 @@ zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir) } ret->info = nir->info; + if (so_info) { + memcpy(&ret->stream_output, so_info, sizeof(ret->stream_output)); + update_so_info(&ret->stream_output, nir->info.outputs_written, have_psiz); + } - struct spirv_shader *spirv = nir_to_spirv(nir); + struct spirv_shader *spirv = nir_to_spirv(nir, so_info, so_info ? &ret->stream_output : NULL); assert(spirv); if (zink_debug & ZINK_DEBUG_SPIRV) { diff --git a/src/gallium/drivers/zink/zink_compiler.h b/src/gallium/drivers/zink/zink_compiler.h index f392c636cd3..73bdebec9dd 100644 --- a/src/gallium/drivers/zink/zink_compiler.h +++ b/src/gallium/drivers/zink/zink_compiler.h @@ -65,7 +65,8 @@ struct zink_shader { }; struct zink_shader * -zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir); +zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir, + const struct pipe_stream_output_info *so_info); void zink_shader_free(struct zink_screen *screen, struct zink_shader *shader); diff --git a/src/gallium/drivers/zink/zink_context.c b/src/gallium/drivers/zink/zink_context.c index a30f1fa6946..05702ada104 100644 --- a/src/gallium/drivers/zink/zink_context.c +++ b/src/gallium/drivers/zink/zink_context.c @@ -296,7 +296,7 @@ zink_create_vs_state(struct pipe_context *pctx, else nir = (struct nir_shader *)shader->ir.nir; - return zink_compile_nir(zink_screen(pctx->screen), nir); + return zink_compile_nir(zink_screen(pctx->screen), nir, &shader->stream_output); } static void @@ -332,7 +332,7 @@ zink_create_fs_state(struct pipe_context *pctx, else nir = (struct nir_shader *)shader->ir.nir; - return zink_compile_nir(zink_screen(pctx->screen), nir); + return zink_compile_nir(zink_screen(pctx->screen), nir, NULL); } static void