From: Dave Airlie Date: Wed, 29 Jul 2015 09:51:46 +0000 (+0100) Subject: docs: consolidate radeonsi in GL3.txt X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1b2b0e42ce47bfd1fcb5513ed2c23b9bb7a5a5b8;p=mesa.git docs: consolidate radeonsi in GL3.txt move into DONE for GL4.0 and GL4.1 Signed-off-by: Dave Airlie --- diff --git a/docs/GL3.txt b/docs/GL3.txt index dd4728ce843..0220f24fa7e 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -92,10 +92,10 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft GL_ARB_vertex_type_2_10_10_10_rev DONE () -GL 4.0, GLSL 4.00 --- all DONE: nvc0 +GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi - GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, radeonsi, llvmpipe, softpipe) - GL_ARB_draw_indirect DONE (i965, r600, radeonsi, llvmpipe, softpipe) + GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, llvmpipe, softpipe) + GL_ARB_draw_indirect DONE (i965, r600, llvmpipe, softpipe) GL_ARB_gpu_shader5 DONE (i965, radeonsi) - 'precise' qualifier DONE - Dynamically uniform sampler array indices DONE (r600, softpipe) @@ -109,26 +109,26 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0 - Enhanced per-sample shading DONE (r600) - Interpolation functions DONE (r600) - New overload resolution rules DONE - GL_ARB_gpu_shader_fp64 DONE (radeonsi, llvmpipe, softpipe) + GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe) GL_ARB_sample_shading DONE (i965, nv50, r600, radeonsi) - GL_ARB_shader_subroutine DONE (i965, nv50, r600, radeonsi, llvmpipe, softpipe) - GL_ARB_tessellation_shader DONE (radeonsi) - GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, radeonsi, llvmpipe, softpipe) - GL_ARB_texture_cube_map_array DONE (i965, nv50, r600, radeonsi, llvmpipe, softpipe) - GL_ARB_texture_gather DONE (i965, nv50, r600, radeonsi, llvmpipe, softpipe) - GL_ARB_texture_query_lod DONE (i965, nv50, r600, radeonsi) - GL_ARB_transform_feedback2 DONE (i965, nv50, r600, radeonsi, llvmpipe, softpipe) - GL_ARB_transform_feedback3 DONE (i965, nv50, r600, radeonsi, llvmpipe, softpipe) + GL_ARB_shader_subroutine DONE (i965, nv50, r600, llvmpipe, softpipe) + GL_ARB_tessellation_shader DONE () + GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, llvmpipe, softpipe) + GL_ARB_texture_cube_map_array DONE (i965, nv50, r600, llvmpipe, softpipe) + GL_ARB_texture_gather DONE (i965, nv50, r600, llvmpipe, softpipe) + GL_ARB_texture_query_lod DONE (i965, nv50, r600) + GL_ARB_transform_feedback2 DONE (i965, nv50, r600, llvmpipe, softpipe) + GL_ARB_transform_feedback3 DONE (i965, nv50, r600, llvmpipe, softpipe) -GL 4.1, GLSL 4.10 --- all DONE: nvc0 +GL 4.1, GLSL 4.10 --- all DONE: nvc0, radeonsi - GL_ARB_ES2_compatibility DONE (i965, nv50, r600, radeonsi, llvmpipe, softpipe) + GL_ARB_ES2_compatibility DONE (i965, nv50, r600, llvmpipe, softpipe) GL_ARB_get_program_binary DONE (0 binary formats) GL_ARB_separate_shader_objects DONE (all drivers) GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10) - GL_ARB_vertex_attrib_64bit DONE (radeonsi, llvmpipe, softpipe) - GL_ARB_viewport_array DONE (i965, nv50, r600, radeonsi, llvmpipe) + GL_ARB_vertex_attrib_64bit DONE (llvmpipe, softpipe) + GL_ARB_viewport_array DONE (i965, nv50, r600, llvmpipe) GL 4.2, GLSL 4.20: