From: Eric Anholt Date: Tue, 15 Nov 2011 21:15:09 +0000 (-0800) Subject: i965: Mark texture formats as supported using the surface formats table. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1b4910b3050729eabac15936ef701ef3acd4e70f;p=mesa.git i965: Mark texture formats as supported using the surface formats table. This is currently duplicated with intel_context.c's setup of the formats table, and sets true for exactly the same set of formats on gen6. Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 04c619c52aa..4308432b128 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -364,6 +364,7 @@ void brw_init_surface_formats(struct brw_context *brw) { struct intel_context *intel = &brw->intel; + struct gl_context *ctx = &intel->ctx; int gen; gl_format format; @@ -373,10 +374,11 @@ brw_init_surface_formats(struct brw_context *brw) for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) { uint32_t texture, render; - const struct surface_format_info *rinfo; + const struct surface_format_info *rinfo, *tinfo; bool is_integer = _mesa_is_format_integer_color(format); render = texture = brw_format_for_mesa_format(format); + tinfo = &surface_formats[texture]; /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip * it. @@ -384,6 +386,9 @@ brw_init_surface_formats(struct brw_context *brw) if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32) continue; + if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer)) + ctx->TextureFormatSupported[format] = true; + /* Re-map some render target formats to make them supported when they * wouldn't be using their format for texturing. */ @@ -434,6 +439,12 @@ brw_init_surface_formats(struct brw_context *brw) brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true; brw->format_supported_as_render_target[MESA_FORMAT_S8] = true; brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true; + + /* We remap depth formats to a supported texturing format in + * translate_tex_format(). + */ + ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true; + ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true; } bool