From: Brian Paul Date: Tue, 8 May 2012 17:41:03 +0000 (-0600) Subject: mesa: fix glMaterial / dlist bug X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1bc16bf98a1b5a4cca0c0ae2a80ba7982c6e4651;p=mesa.git mesa: fix glMaterial / dlist bug When glColorMaterial() is used to latch glColor commands to a material attribute, glMaterial calls to change that material should become no-ops. This failed to work properly when the glMaterial call was inside a display list. This removes the Material function from the vbo_attrib_tmp.h template file. We have separate/different implementations for the "save" and "exec" cases now. NOTE: This is a candidate for the 8.0 branch. --- diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index 0bf5c91658d..d3fc77eefde 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -792,63 +792,6 @@ TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) } - -#define MAT( ATTR, N, face, params ) \ -do { \ - if (face != GL_BACK) \ - MAT_ATTR( ATTR, N, params ); /* front */ \ - if (face != GL_FRONT) \ - MAT_ATTR( ATTR + 1, N, params ); /* back */ \ -} while (0) - - -/* Colormaterial conflicts are dealt with later. - */ -static void GLAPIENTRY -TAG(Materialfv)(GLenum face, GLenum pname, - const GLfloat * params) -{ - GET_CURRENT_CONTEXT(ctx); - - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)"); - return; - } - - switch (pname) { - case GL_EMISSION: - MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params); - break; - case GL_AMBIENT: - MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params); - break; - case GL_DIFFUSE: - MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); - break; - case GL_SPECULAR: - MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params); - break; - case GL_SHININESS: - if (*params < 0 || *params > ctx->Const.MaxShininess) - _mesa_error(ctx, GL_INVALID_VALUE, - "glMaterial(invalid shininess: %f out range [0, %f])", - *params, ctx->Const.MaxShininess); - else - MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params); - break; - case GL_COLOR_INDEXES: - MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params); - break; - case GL_AMBIENT_AND_DIFFUSE: - MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params); - MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); - break; - default: - ERROR(GL_INVALID_ENUM); - return; - } -} - static void GLAPIENTRY TAG(VertexP2ui)(GLenum type, GLuint value) { @@ -1145,4 +1088,3 @@ TAG(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, #undef ATTR_UI #undef MAT -#undef MAT_ATTR diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index b87da18f3eb..0fd8d591517 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -433,6 +433,101 @@ do { \ #include "vbo_attrib_tmp.h" + +/** + * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled, + * this may be a (partial) no-op. + */ +static void GLAPIENTRY +vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + GLbitfield updateMats; + GET_CURRENT_CONTEXT(ctx); + + /* This function should be a no-op when it tries to update material + * attributes which are currently tracking glColor via glColorMaterial. + * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits + * indicating which material attributes can actually be updated below. + */ + if (ctx->Light.ColorMaterialEnabled) { + updateMats = ~ctx->Light.ColorMaterialBitmask; + } + else { + /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */ + updateMats = ALL_MATERIAL_BITS; + } + + if (face == GL_FRONT) { + updateMats &= FRONT_MATERIAL_BITS; + } + else if (face == GL_BACK) { + updateMats &= BACK_MATERIAL_BITS; + } + else if (face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)"); + return; + } + + switch (pname) { + case GL_EMISSION: + if (updateMats & MAT_BIT_FRONT_EMISSION) + MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params); + if (updateMats & MAT_BIT_BACK_EMISSION) + MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params); + break; + case GL_AMBIENT: + if (updateMats & MAT_BIT_FRONT_AMBIENT) + MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params); + if (updateMats & MAT_BIT_BACK_AMBIENT) + MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params); + break; + case GL_DIFFUSE: + if (updateMats & MAT_BIT_FRONT_DIFFUSE) + MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params); + if (updateMats & MAT_BIT_BACK_DIFFUSE) + MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params); + break; + case GL_SPECULAR: + if (updateMats & MAT_BIT_FRONT_SPECULAR) + MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params); + if (updateMats & MAT_BIT_BACK_SPECULAR) + MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params); + break; + case GL_SHININESS: + if (*params < 0 || *params > ctx->Const.MaxShininess) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glMaterial(invalid shininess: %f out range [0, %f])", + *params, ctx->Const.MaxShininess); + return; + } + if (updateMats & MAT_BIT_FRONT_SHININESS) + MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params); + if (updateMats & MAT_BIT_BACK_SHININESS) + MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params); + break; + case GL_COLOR_INDEXES: + if (updateMats & MAT_BIT_FRONT_INDEXES) + MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params); + if (updateMats & MAT_BIT_BACK_INDEXES) + MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params); + break; + case GL_AMBIENT_AND_DIFFUSE: + if (updateMats & MAT_BIT_FRONT_AMBIENT) + MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params); + if (updateMats & MAT_BIT_FRONT_DIFFUSE) + MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params); + if (updateMats & MAT_BIT_BACK_AMBIENT) + MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params); + if (updateMats & MAT_BIT_BACK_DIFFUSE) + MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)"); + return; + } +} + + /** * Flush (draw) vertices. * \param unmap - leave VBO unmapped after flushing? diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 74f5dc9ce68..f202375caa4 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -724,6 +724,63 @@ do { \ +#define MAT( ATTR, N, face, params ) \ +do { \ + if (face != GL_BACK) \ + MAT_ATTR( ATTR, N, params ); /* front */ \ + if (face != GL_FRONT) \ + MAT_ATTR( ATTR + 1, N, params ); /* back */ \ +} while (0) + + +/** + * Save a glMaterial call found between glBegin/End. + * glMaterial calls outside Begin/End are handled in dlist.c. + */ +static void GLAPIENTRY +_save_Materialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)"); + return; + } + + switch (pname) { + case GL_EMISSION: + MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params); + break; + case GL_AMBIENT: + MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params); + break; + case GL_DIFFUSE: + MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); + break; + case GL_SPECULAR: + MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params); + break; + case GL_SHININESS: + if (*params < 0 || *params > ctx->Const.MaxShininess) { + _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)"); + } + else { + MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params); + } + break; + case GL_COLOR_INDEXES: + MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params); + break; + case GL_AMBIENT_AND_DIFFUSE: + MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params); + MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); + break; + default: + _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)"); + return; + } +} + /* Cope with EvalCoord/CallList called within a begin/end object: * -- Flush current buffer