From: Brian Paul Date: Mon, 27 May 2002 17:05:51 +0000 (+0000) Subject: added GL_NV_point_sprite X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1c40d5001456ae5cae8ab0837761ea4e2fff4473;p=mesa.git added GL_NV_point_sprite --- diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1 index efc293fd57f..8a92f1576db 100644 --- a/docs/RELNOTES-4.1 +++ b/docs/RELNOTES-4.1 @@ -57,6 +57,9 @@ GL_ARB_point_parameters This is basically the same as GL_EXT_point_parameters. +GL_NV_point_sprite + + For rendering points as textured quads. Useful for particle effects. Device Driver Status @@ -112,4 +115,4 @@ GL_ARB_texture_env_crossbar: Allows any texture combine stage to reference any texture source unit ---------------------------------------------------------------------- -$Id: RELNOTES-4.1,v 1.7 2002/04/21 21:12:49 brianp Exp $ +$Id: RELNOTES-4.1,v 1.8 2002/05/27 17:05:51 brianp Exp $ diff --git a/docs/VERSIONS b/docs/VERSIONS index b0baf7e7bb2..1d279d17d94 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.87 2002/04/04 17:01:50 brianp Exp $ +$Id: VERSIONS,v 1.88 2002/05/27 17:09:20 brianp Exp $ Mesa Version History @@ -965,6 +965,7 @@ Mesa Version History - GL_ARB_shadow_ambient extension - GL_EXT_shadow_funcs extension - GL_ARB_point_parameters extension + - GL_NV_point_sprite extension - massive overhaul/simplification of software rasterizer module, many contributions from Klaus Niederkrueger - faster software texturing in some cases (i.e. trilinear filtering)