From: Brian Paul Date: Wed, 30 Sep 2015 17:48:07 +0000 (-0600) Subject: mesa: fix incorrect error in _mesa_BindTextureUnit() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1c6689bf03fe500cc1bc55d7c2039c0aa3ae095c;p=mesa.git mesa: fix incorrect error in _mesa_BindTextureUnit() If the texture object exists, but the Name field is zero, it means the object was created but never bound to a target. Trying to bind it in _mesa_BindTextureUnit() should generate GL_INVALID_OPERATION. Fixes piglit's arb_direct_state_access-bind-texture-unit test. Reviewed-by: Tapani Pälli --- diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 105ec1eab93..173e43c817c 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1816,7 +1816,8 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture) return; } if (texObj->Target == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindTextureUnit(target)"); + /* Texture object was gen'd but never bound so the target is not set */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)"); return; } assert(valid_texture_object(texObj));