From: Andreas Hartmetz Date: Sun, 13 Apr 2014 20:29:35 +0000 (+0200) Subject: translate_sse: Use the correct buffer index in this fast path. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1c6aa6599efd9b5cca270bef2e53fd7ac5f31647;p=mesa.git translate_sse: Use the correct buffer index in this fast path. It is possible that there are multiple input buffers but only one is relevant for translation. Then there will be only a single translation group, which might need to source data from a buffer index != 0. Fixes wrong vertex shader inputs as observed while debugging with an application and driver combination that requires translation of a vertex attribute in a non-trivial set of attributes and input buffers. Reviewed-by: Ilia Mirkin --- diff --git a/src/gallium/auxiliary/translate/translate_sse.c b/src/gallium/auxiliary/translate/translate_sse.c index 1b698cd7c7c..c7c53b3fb6c 100644 --- a/src/gallium/auxiliary/translate/translate_sse.c +++ b/src/gallium/auxiliary/translate/translate_sse.c @@ -1228,8 +1228,10 @@ static boolean incr_inputs(struct translate_sse *p, unsigned index_size) { if (!index_size && p->nr_buffer_variants == 1) { + const unsigned buffer_index = p->buffer_variant[0].buffer_index; struct x86_reg stride = - x86_make_disp(p->machine_EDI, get_offset(p, &p->buffer[0].stride)); + x86_make_disp(p->machine_EDI, + get_offset(p, &p->buffer[buffer_index].stride)); if (p->buffer_variant[0].instance_divisor == 0) { x64_rexw(p->func);