From: Kenneth Graunke Date: Thu, 18 Apr 2013 00:30:20 +0000 (-0700) Subject: glsl: Copy _mesa_shader_type_to_index() to standalone scaffolding. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1c95cea40b518166bfa8d6925d58adf4e73d74fa;p=mesa.git glsl: Copy _mesa_shader_type_to_index() to standalone scaffolding. We can't include shaderobj.h from the standalone utilities, so we unfortunately have to copy this function. Signed-off-by: Kenneth Graunke Reviewed-by: Ian Romanick Reviewed-by: Eric Anholt --- diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h index 0a2cde8a348..7afb1c313e6 100644 --- a/src/glsl/standalone_scaffolding.h +++ b/src/glsl/standalone_scaffolding.h @@ -31,6 +31,7 @@ #ifndef STANDALONE_SCAFFOLDING_H #define STANDALONE_SCAFFOLDING_H +#include #include "main/mtypes.h" extern "C" void @@ -47,6 +48,22 @@ extern "C" void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg, int len); +static inline gl_shader_type +_mesa_shader_type_to_index(GLenum v) +{ + switch (v) { + case GL_VERTEX_SHADER: + return MESA_SHADER_VERTEX; + case GL_FRAGMENT_SHADER: + return MESA_SHADER_FRAGMENT; + case GL_GEOMETRY_SHADER: + return MESA_SHADER_GEOMETRY; + default: + assert(!"bad value in _mesa_shader_type_to_index()"); + return MESA_SHADER_TYPES; + } +} + /** * Initialize the given gl_context structure to a reasonable set of * defaults representing the minimum capabilities required by the