From: Brian Paul Date: Thu, 3 Jul 2008 01:18:10 +0000 (-0600) Subject: mesa: fix vertex array validation test for attribute 0 (vert pos) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1ca23061478868d61b9b2e6a30367e8e1de4a456;p=mesa.git mesa: fix vertex array validation test for attribute 0 (vert pos) We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master --- diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 9144b4bc663..2eb96ae3f4e 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -59,9 +59,10 @@ _mesa_validate_DrawElements(GLcontext *ctx, if (ctx->NewState) _mesa_update_state(ctx); - /* Always need vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled - && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) + /* Always need vertex positions, unless a vertex program is in use */ + if (!ctx->VertexProgram._Current && + !ctx->Array.ArrayObj->Vertex.Enabled && + !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) return GL_FALSE; /* Vertex buffer object tests */ @@ -177,9 +178,10 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, if (ctx->NewState) _mesa_update_state(ctx); - /* Always need vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled - && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) + /* Always need vertex positions, unless a vertex program is in use */ + if (!ctx->VertexProgram._Current && + !ctx->Array.ArrayObj->Vertex.Enabled && + !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) return GL_FALSE; /* Vertex buffer object tests */ @@ -247,8 +249,10 @@ _mesa_validate_DrawArrays(GLcontext *ctx, if (ctx->NewState) _mesa_update_state(ctx); - /* Always need vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) + /* Always need vertex positions, unless a vertex program is in use */ + if (!ctx->VertexProgram._Current && + !ctx->Array.ArrayObj->Vertex.Enabled && + !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) return GL_FALSE; if (ctx->Const.CheckArrayBounds) {