From: Tapani Pälli Date: Wed, 27 Aug 2014 11:12:27 +0000 (+0300) Subject: glsl: fix uniform location count used for glsl types X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1cb81d3a9b65781802f641fb3e4435edfed7f14a;p=mesa.git glsl: fix uniform location count used for glsl types Patch fixes the slot count used by vector types and adds 1 slot to be used by image and sampler types. Signed-off-by: Tapani Pälli Reviewed-by: Francisco Jerez Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82921 --- diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 66e9b133086..3c13fcea550 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -678,12 +678,17 @@ glsl_type::component_slots() const unsigned glsl_type::uniform_locations() const { - if (this->is_matrix()) - return 1; - unsigned size = 0; switch (this->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: + return 1; + case GLSL_TYPE_STRUCT: case GLSL_TYPE_INTERFACE: for (unsigned i = 0; i < this->length; i++) @@ -692,13 +697,8 @@ glsl_type::uniform_locations() const case GLSL_TYPE_ARRAY: return this->length * this->fields.array->uniform_locations(); default: - break; + return 0; } - - /* The location count for many types match with component_slots() result, - * all expections should be handled above. - */ - return component_slots(); } bool diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index d545533dcd2..5a307bb7404 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -279,6 +279,9 @@ struct glsl_type { /** * Calculate the number of unique values from glGetUniformLocation for the * elements of the type. + * + * This is used to allocate slots in the UniformRemapTable, the amount of + * locations may not match with actual used storage space by the driver. */ unsigned uniform_locations() const;