From: Kenneth Graunke Date: Thu, 12 Sep 2013 06:57:26 +0000 (-0700) Subject: glsl/tests: Add a test for properties of sampler types. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1da3ff1b1c735a410fea80581ed5774414e6120c;p=mesa.git glsl/tests: Add a test for properties of sampler types. For each sampler type, this tests that: - The base type is GLSL_TYPE_SAMPLER. - The dimensionality is set correctly. - The returned data type is correct. - The sampler_array and sampler_shadow flags are set correctly. - sampler_coordinate_components() returns the correct value. Signed-off-by: Kenneth Graunke Reviewed-by: Ian Romanick --- diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am index 9352848d6d6..2e161b844b0 100644 --- a/src/glsl/Makefile.am +++ b/src/glsl/Makefile.am @@ -34,6 +34,7 @@ include Makefile.sources TESTS = glcpp/tests/glcpp-test \ tests/optimization-test \ tests/ralloc-test \ + tests/sampler-types-test \ tests/uniform-initializer-test TESTS_ENVIRONMENT= \ @@ -45,6 +46,7 @@ check_PROGRAMS = \ glcpp/glcpp \ glsl_test \ tests/ralloc-test \ + tests/sampler-types-test \ tests/uniform-initializer-test tests_uniform_initializer_test_SOURCES = \ @@ -70,6 +72,17 @@ tests_ralloc_test_LDADD = \ $(top_builddir)/src/gtest/libgtest.la \ $(PTHREAD_LIBS) +tests_sampler_types_test_SOURCES = \ + $(top_srcdir)/src/mesa/program/prog_hash_table.c\ + $(top_srcdir)/src/mesa/program/symbol_table.c \ + tests/sampler_types_test.cpp +tests_sampler_types_test_CFLAGS = \ + $(PTHREAD_CFLAGS) +tests_sampler_types_test_LDADD = \ + $(top_builddir)/src/gtest/libgtest.la \ + $(top_builddir)/src/glsl/libglsl.la \ + $(PTHREAD_LIBS) + libglcpp_la_SOURCES = \ glcpp/glcpp-lex.c \ glcpp/glcpp-parse.c \ diff --git a/src/glsl/tests/sampler_types_test.cpp b/src/glsl/tests/sampler_types_test.cpp new file mode 100644 index 00000000000..4fb30dd53ad --- /dev/null +++ b/src/glsl/tests/sampler_types_test.cpp @@ -0,0 +1,101 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include "main/compiler.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "ralloc.h" +#include "ir.h" + +/** + * \file sampler_types_test.cpp + * + * Test that built-in sampler types have the right properties. + */ + +#define ARRAY EXPECT_TRUE(type->sampler_array); +#define NONARRAY EXPECT_FALSE(type->sampler_array); +#define SHADOW EXPECT_TRUE(type->sampler_shadow); +#define COLOR EXPECT_FALSE(type->sampler_shadow); + +#define T(TYPE, DIM, DATA_TYPE, ARR, SHAD, COMPS) \ +TEST(sampler_types, TYPE) \ +{ \ + const glsl_type *type = glsl_type::TYPE##_type; \ + EXPECT_EQ(GLSL_TYPE_SAMPLER, type->base_type); \ + EXPECT_EQ(DIM, type->sampler_dimensionality); \ + EXPECT_EQ(DATA_TYPE, type->sampler_type); \ + ARR; \ + SHAD; \ + EXPECT_EQ(COMPS, type->sampler_coordinate_components()); \ +} + +T( sampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1) +T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) +T( sampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3) +T( samplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3) +T( sampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 2) +T( sampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3) +T( samplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY, COLOR, 4) +T( sampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) +T( samplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1) +T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) +T( sampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3) +T(isampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_INT, NONARRAY, COLOR, 1) +T(isampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, NONARRAY, COLOR, 2) +T(isampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_INT, NONARRAY, COLOR, 3) +T(isamplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT, NONARRAY, COLOR, 3) +T(isampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_INT, ARRAY, COLOR, 2) +T(isampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, ARRAY, COLOR, 3) +T(isamplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT, ARRAY, COLOR, 4) +T(isampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_INT, NONARRAY, COLOR, 2) +T(isamplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_INT, NONARRAY, COLOR, 1) +T(isampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, NONARRAY, COLOR, 2) +T(isampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, ARRAY, COLOR, 3) +T(usampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_UINT, NONARRAY, COLOR, 1) +T(usampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_UINT, NONARRAY, COLOR, 2) +T(usampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_UINT, NONARRAY, COLOR, 3) +T(usamplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_UINT, NONARRAY, COLOR, 3) +T(usampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_UINT, ARRAY, COLOR, 2) +T(usampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_UINT, ARRAY, COLOR, 3) +T(usamplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_UINT, ARRAY, COLOR, 4) +T(usampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_UINT, NONARRAY, COLOR, 2) +T(usamplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_UINT, NONARRAY, COLOR, 1) +T(usampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_UINT, NONARRAY, COLOR, 2) +T(usampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_UINT, ARRAY, COLOR, 3) + +T(sampler1DShadow, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 1) +T(sampler2DShadow, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 2) +T(samplerCubeShadow, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 3) + +T(sampler1DArrayShadow, + GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 2) +T(sampler2DArrayShadow, + GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 3) +T(samplerCubeArrayShadow, + GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 4) +T(sampler2DRectShadow, + GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 2) + +T(samplerExternalOES, + GLSL_SAMPLER_DIM_EXTERNAL, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)