From: Marek Olšák Date: Tue, 22 Nov 2011 14:05:29 +0000 (+0100) Subject: st/mesa: add color varyings to MaxVarying X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1ded658ce074a85bc08c989ff17840b840ff3051;p=mesa.git st/mesa: add color varyings to MaxVarying The linker now adds color varyings to the number of used varyings and checks against that limit. NOTE: This is a candidate for the 7.11 branch. --- diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 37fb3e7fd7a..9e39729e9d4 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -210,12 +210,10 @@ void st_init_limits(struct st_context *st) options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); } - /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs - * and is set in MaxNativeAttribs. It's always 2 colors + N generic - * attributes. The GLSL compiler never uses COLORn for varyings, so we - * subtract the 2 colors to get the maximum number of varyings (generic - * attributes) supported by a driver. */ - c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2; + /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number + * of inputs. It's always 2 colors + N generic inputs. */ + c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, + PIPE_SHADER_CAP_MAX_INPUTS); c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);