From: Nicolai Hähnle Date: Sat, 18 Nov 2017 12:27:55 +0000 (+0100) Subject: radeonsi/gfx10: implement si_shader_ps X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1dee01ee13dd2ef022da939cc6819dc3e521e004;p=mesa.git radeonsi/gfx10: implement si_shader_ps Acked-by: Bas Nieuwenhuizen --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index e428b292e78..35a8577f76b 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1180,7 +1180,7 @@ static void si_emit_shader_ps(struct si_context *sctx) sctx->context_roll = true; } -static void si_shader_ps(struct si_shader *shader) +static void si_shader_ps(struct si_screen *sscreen, struct si_shader *shader) { struct tgsi_shader_info *info = &shader->selector->info; struct si_pm4_state *pm4; @@ -1301,11 +1301,17 @@ static void si_shader_ps(struct si_shader *shader) si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8); si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, S_00B024_MEM_BASE(va >> 40)); - si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS, - S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) | - S_00B028_SGPRS((shader->config.num_sgprs - 1) / 8) | - S_00B028_DX10_CLAMP(1) | - S_00B028_FLOAT_MODE(shader->config.float_mode)); + uint32_t rsrc1 = + S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) | + S_00B028_DX10_CLAMP(1) | + S_00B028_MEM_ORDERED(sscreen->info.chip_class >= GFX10) | + S_00B028_FLOAT_MODE(shader->config.float_mode); + + if (sscreen->info.chip_class < GFX10) { + rsrc1 |= S_00B028_SGPRS((shader->config.num_sgprs - 1) / 8); + } + + si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS, rsrc1); si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS, S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) | S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR) | @@ -1337,7 +1343,7 @@ static void si_shader_init_pm4_state(struct si_screen *sscreen, si_shader_gs(sscreen, shader); break; case PIPE_SHADER_FRAGMENT: - si_shader_ps(shader); + si_shader_ps(sscreen, shader); break; default: assert(0);